Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180923/RemovedNotifyBuildComplete.cs

87 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemovedNotifyBuildComplete : UpdateRule
{
public override string Name { get { return "Render traits are no longer automatically disabled during Building make-animations"; } }
public override string Description
{
get
{
return "Traits are no longer force-disabled while the WithMakeAnimation trait is active.\n" +
"This affects the With*Animation, With*Overlay, and Gate traits.\n" +
"Affected actors are listed so that conditions may be manually defined.";
}
}
static readonly string[] Traits =
{
"WithAcceptDeliveredCashAnimation",
"WithBuildingPlacedAnimation",
"WithBuildingPlacedOverlay",
"WithChargeAnimation",
"WithChargeOverlay",
"WithDockedOverlay",
"WithIdleAnimation",
"WithIdleOverlay",
"WithNukeLaunchAnimation",
"WithNukeLaunchOverlay",
"WithProductionDoorOverlay",
"WithProductionOverlay",
"WithRepairOverlay",
"WithResources",
"WithResupplyAnimation",
"WithSiloAnimation",
"WithSpriteTurret",
"WithVoxelBarrel",
"WithVoxelTurret",
"WithDeliveryAnimation",
"WithCrumbleOverlay",
"WithDeliveryOverlay",
"Gate"
};
readonly Dictionary<string, List<string>> locations = new Dictionary<string, List<string>>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "Review the following definitions and, for those that are buildings,\n" +
"define conditions to disable them while WithMakeAnimation is active:\n" +
UpdateUtils.FormatMessageList(locations.Select(
kv => kv.Key + ":\n" + UpdateUtils.FormatMessageList(kv.Value)));
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var used = new List<string>();
foreach (var t in Traits)
if (actorNode.LastChildMatching(t) != null)
used.Add(t);
if (used.Any())
{
var location = "{0} ({1})".F(actorNode.Key, actorNode.Location.Filename);
locations[location] = used;
}
yield break;
}
}
}