Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e0b7242f1b0dac2c282aadbb2ecbca5fb6f3d1e1
OpenRA/mods/cnc/rules
History
Matthias Mailänder e0b7242f1b adding new ai functional
2013-03-06 11:17:02 +01:00
..
aircraft.yaml
adding new ai functional
2013-03-06 11:17:02 +01:00
civilian-desert.yaml
Add two missing desert buildings
2011-07-27 16:57:12 +12:00
civilian.yaml
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
defaults.yaml
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
husks.yaml
Fix stnk husk (Fixes #985).
2011-07-01 23:22:07 +12:00
infantry.yaml
[cnc] inftry detect cloaked in next tile(C&C orig)
2013-02-06 14:20:09 -08:00
ships.yaml
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
structures.yaml
remove custom build time for tiberium refinery
2013-03-01 10:10:26 +01:00
system.yaml
adding new ai functional
2013-03-06 11:17:02 +01:00
tech.yaml
fixes #2360, fixes #2227
2012-08-15 08:52:03 +12:00
trees.yaml
A10 crash site to terrain
2012-07-06 14:37:14 +12:00
vehicles.yaml
vehicles.yaml update
2013-03-03 05:27:44 -08:00
Powered by Gitea Version: 1.25.1 Page: 188ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API