vehicles.yaml update

see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
This commit is contained in:
psydev
2013-03-03 05:27:44 -08:00
parent 2f3def3f86
commit 7503de33a5

View File

@@ -7,13 +7,14 @@ MCV:
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 70
BuildPaletteOrder: 100
Queue: None
Prerequisites: fix
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 6
Speed: 4
Health:
HP: 750
Armor:
@@ -35,6 +36,9 @@ MCV:
HuskActor: MCV.Husk
-GainsExperience:
-AcceptsCloakCrate:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
HARV:
Inherits: ^Tank
@@ -50,9 +54,9 @@ HARV:
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 44,44
Bounds: 36,36
Harvester:
Resources: Tiberium, Blue Tiberium
Resources: Tiberium, BlueTiberium
PipCount: 5
Capacity: 15
# How far away from our linked proc (refinery) to find resources (in cells):
@@ -87,20 +91,23 @@ APC:
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 5
Speed: 10
ROT: 8
Speed: 9
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Range: 7
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: APCGun
PrimaryOffset: 0,0,0,0
PrimaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
SecondaryWeapon: APCGun.AA
SecondaryOffset: 0,0,0,0
SecondaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
@@ -139,6 +146,7 @@ ARTY:
RenderUnit:
Explodes:
AutoTarget:
InitialStance: Defend
LeavesHusk:
HuskActor: ARTY.Husk
@@ -155,8 +163,8 @@ FTNK:
Prerequisites: hq
Owner: nod
Mobile:
ROT: 5
Speed: 9
ROT: 7
Speed: 8
Health:
HP: 350
Armor:
@@ -166,7 +174,7 @@ FTNK:
AttackFrontal:
PrimaryWeapon: BigFlamer
PrimaryOffset: 0,-5,3,2
PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
PrimaryLocalOffset: 5,0,0,0,0, -5,0,0,0,0
RenderUnit:
AutoTarget:
WithMuzzleFlash:
@@ -189,14 +197,14 @@ BGGY:
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 16
ROT: 12
Speed: 12
Health:
HP: 140
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 5
Range: 7
Turreted:
ROT: 10
AttackTurreted:
@@ -211,7 +219,7 @@ BGGY:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 400
Cost: 500
Tooltip:
Name: Recon Bike
Icon: bikeicnh
@@ -221,21 +229,21 @@ BIKE:
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 20
ROT: 12
Speed: 15
TerrainSpeeds:
Clear: 42
Rough: 25
Clear: 70
Rough: 35
Road: 100
Tiberium: 25
BlueTiberium: 25
Beach: 25
Tiberium: 35
BlueTiberium: 35
Beach: 35
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 7
Range: 8
AttackFrontal:
PrimaryWeapon: BikeRockets
PrimaryOffset: 0,0,0,-2
@@ -258,14 +266,14 @@ JEEP:
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 10
Speed: 14
ROT: 11
Speed: 11
Health:
HP: 150
HP: 160
Armor:
Type: Light
RevealsShroud:
Range: 7
Range: 8
Turreted:
ROT: 10
AttackTurreted:
@@ -290,13 +298,14 @@ LTNK:
Prerequisites: hq
Owner: nod
Mobile:
Speed: 9
ROT: 7
Speed: 8
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 4
Range: 6
Turreted:
ROT: 5
AttackTurreted:
@@ -321,11 +330,12 @@ MTNK:
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 30
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 7
Speed: 6
Health:
HP: 400
Armor:
@@ -347,7 +357,7 @@ MTNK:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 34,34
Bounds: 28,28
HTNK:
Inherits: ^Tank
@@ -392,7 +402,7 @@ HTNK:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 40,38,0,-3
Bounds: 34,34,0,-3
MSAM:
Inherits: ^Tank
@@ -407,7 +417,7 @@ MSAM:
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 6
Speed: 8
Health:
HP: 120
Armor:
@@ -434,7 +444,7 @@ MLRS:
Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
# Buildable:
# BuildPaletteOrder: 60
# BuildPaletteOrder: 85
# Prerequisites: hq
# Owner: nod
Mobile:
@@ -472,18 +482,20 @@ STNK:
Prerequisites: tmpl
Owner: nod
Mobile:
Speed: 14
ROT: 8
Speed: 10
Crushes: crate, infantry
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 4
Range: 7
Cloak:
InitialDelay: 125
CloakDelay: 125
InitialDelay: 80
CloakDelay: 80
CloakSound: trans1.aud
UncloakSound: appear1.aud
UncloakSound: trans1.aud
AttackFrontal:
PrimaryWeapon: 227mm.stnk
PrimaryOffset: 0,-5,0,-3