Files
OpenRA/mods/d2k/rules/structures.yaml
Matthias Mailänder e0e1011d30 added Harkonnen
2012-05-27 12:45:35 +02:00

456 lines
7.1 KiB
YAML

^CONYARD:
Inherits: ^Building
Building:
Power: 0
Footprint: xxx xxx xxx
Dimensions: 3,3
Health:
HP: 1000
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Bib:
Production:
Produces: Building,Defense
Valued:
Cost: 2500
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2500
BaseBuilding:
ProductionBar:
^POWER:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 0
Hotkey: w
Valued:
Cost: 300
Tooltip:
Name: Windtrap
Description: Provides power for other structures
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 100
Footprint: xx xx xx
Dimensions: 2,3
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
^BARRACKS:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower
Hotkey: b
Valued:
Cost: 400
Tooltip:
Name: Barracks
Description: Trains infantry
Building:
Power: -20
Footprint: xx xx xx
Dimensions: 2,3
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -1,19
ExitCell: 0,2
Exit@2:
SpawnOffset: -17,15
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
ProductionBar:
^HIGHTECH:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Valued:
Cost: 2000
Tooltip:
Name: High Tech Factory
Description: Produces Carryalls
ProvidesCustomPrerequisite:
Prerequisite: anyhightech
Building:
Power: -30
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 5,0
ExitCell: 1,1
Production:
Produces: Plane
PrimaryBuilding:
ProductionBar:
^RESEARCH:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Valued:
Cost: 2000
Tooltip:
Name: IX Research Center
Description: Provides advanced units
Building:
Power: -30
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1000
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
^PALACE:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Valued:
Cost: 2000
Tooltip:
Name: Palace
Description: Provides advanced technology
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Health:
HP: 2000
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
^REFINERY:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: anypower
ProvidesCustomPrerequisite:
Prerequisite: anyref
Valued:
Cost: 1400
Tooltip:
Name: Spice Refinery
Description: Harvesters unload spice here.
Building:
Power: -30
Footprint: xxx xxx x==
Dimensions: 3,3
Health:
HP: 900
Armor:
Type: Wood
RevealsShroud:
Range: 6
Bib:
-RenderBuilding:
OreRefinery:
StoresOre:
PipCount: 17
Capacity: 2000
CustomSellValue:
Value: 600
FreeActor:
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
^SILO:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 40
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4
-RenderBuilding:
RenderBuildingSilo:
StoresOre:
PipCount: 5
Capacity: 1500
-EmitInfantryOnSell:
^LIGHT:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
ProvidesCustomPrerequisite:
Prerequisite: anylight
Valued:
Cost: 1000
Tooltip:
Name: Light Factory
Description: produces light vehicles.
Building:
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 750
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RallyPoint:
Exit@1:
SpawnOffset: 10,0
ExitCell: 1,3
Production:
Produces: Vehicle
PrimaryBuilding:
ProductionBar:
^HEAVY:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
ProvidesCustomPrerequisite:
Prerequisite: anyheavy
Valued:
Cost: 2000
Tooltip:
Name: Heavy Factory
Description: produces tanks
Building:
Power: -30
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RallyPoint:
Exit@1:
SpawnOffset: 10,0
ExitCell: 1,3
Production:
Produces: Vehicle
PrimaryBuilding:
ProductionBar:
^RADAR:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 60
ProvidesCustomPrerequisite:
Prerequisite: anyradar
Valued:
Cost: 1400
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Building:
Power: -40
Footprint: xxx xxx xxx
Dimensions: 3,3
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
^STARPORT:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Starport
Description: Provides a dropzone for vehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: anystarport
Buildable:
Queue: Building
BuildPaletteOrder: 60
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Health:
HP: 1000
RevealsShroud:
Range: 7
Bib:
RallyPoint:
RallyPoint: 4,2
BelowUnits:
Exit@1:
SpawnOffset: -24,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
ProductionQueue:
Type: Vehicle
Group: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
WALL:
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Owner: atreides,harkonnen
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds:
Adjacent: 7
TerrainTypes: Clear,Road
Health:
HP: 500
Armor:
Type: Concrete
Wall:
CrushClasses: heavywall
LineBuild:
Range: 8
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: d2k
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Sellable:
GUNTOWER:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Owner: atreides,harkonnen
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Icon: turreticon
Building:
Power: -40
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
RenderRangeCircle:
-RenderBuilding:
RenderBuildingTurreted:
Palette: d2k
Turreted:
ROT: 12
InitialFacing: 50
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
^REPAIR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Valued:
Cost: 1000
Tooltip:
Name: Repair Pad
Description: Repairs vehicles and allows\n the construction of additional bases.
Building:
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
Interval: 10
RallyPoint: