Files
OpenRA/mods/d2k/sequences.yaml
Matthias Mailänder e0e1011d30 added Harkonnen
2012-05-27 12:45:35 +02:00

609 lines
6.5 KiB
YAML

mcv:
idle:
Start: 0
Facings: 32
harvester:
idle:
Start: 0
Facings: 32
harvest:
Start: 0
Length: 0
Facings: 8
dock:
Start: 0
Length: 1
dock-loop:
Start: 0
Length: 1
wall:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
carryall:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
orni:
idle:
Start: 0
Facings: 32
trike:
idle:
Start: 0
Facings: 32
quad:
idle:
Start: 0
Facings: 32
siege:
idle:
Start: 0
Facings: 32
turret: siegeturret
Start: 0
Facings: 32
missile:
idle:
Start: 0
Facings: 32
sonic:
idle:
Start: 0
Facings: 32
guntower:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: gunturret
Start: 0
Facings: 32
frigate:
idle:
Start: 0
Facings: 1
#TODO: This is wrong.
rifle:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
stand3:
Start: 128
Length: 16
run:
Start: 16
Length: 6
Facings: 8
shoot:
Start: 64
Length: 6
Facings: 8
prone-stand:
Start: 112
Length: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
standup-0:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 6
Facings: 8
conyarda:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
repaira:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporta:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwra:
idle:
Start: 0
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 1
barra:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radara:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refa:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloa:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightecha:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
researcha:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palacea:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighta:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavya:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
combata:
idle:
Start: 0
Facings: 32
turret: combataturret
Start: 0
Facings: 32
conyardh:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
repairh:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporth:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwrh:
idle:
Start: 0
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 1
barrh:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radarh:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refh:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloh:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightechh:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
researchh:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceh:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighth:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavyh:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
combath:
idle:
Start: 0
Facings: 32
turret: combathturret
Start: 0
Facings: 32
devast:
idle:
Start: 0
Facings: 32
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
ready:
Start: 3
hold:
Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
rank:
rank:
Start: 0
Length: *
overlay:
build-valid:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid:
Start: 0
target-invalid:
Start: 1
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
nuke: atomsfx
Start: 0
Length: *
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
smokey:
idle:
Start: 0
Length: *
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
120mm:
idle:
Start: 0
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4