Files
OpenRA/mods/cnc/maps/gdi01/gdi01.lua

61 lines
2.1 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
MCVReinforcements = { "mcv" }
InfantryReinforcements = { "e1", "e1", "e1" }
VehicleReinforcements = { "jeep" }
NodPatrol = { "e1", "e1" }
GDIBaseBuildings = { "pyle", "fact", "nuke" }
SendNodPatrol = function()
Reinforcements.Reinforce(Nod, NodPatrol, { nod0.Location, nod1.Location }, 15, function(soldier)
soldier.AttackMove(nod2.Location)
soldier.AttackMove(nod3.Location)
IdleHunt(soldier)
end)
end
Reinforce = function(units)
Media.PlaySpeechNotification(GDI, "Reinforce")
ReinforceWithLandingCraft(GDI, units, lstStart.Location, lstEnd.Location, reinforcementsTarget.Location)
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
InitObjectives(GDI)
secureAreaObjective = GDI.AddObjective("Eliminate all Nod forces in the area.")
beachheadObjective = GDI.AddObjective("Establish a beachhead.", "Secondary", false)
ReinforceWithLandingCraft(GDI, MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
Reinforce(InfantryReinforcements)
SendNodPatrol()
Trigger.AfterDelay(DateTime.Seconds(10), function() Reinforce(InfantryReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(60), function() Reinforce(VehicleReinforcements) end)
end
Tick = function()
if Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(secureAreaObjective)
end
if DateTime.GameTime > DateTime.Seconds(5) and GDI.HasNoRequiredUnits() then
GDI.MarkFailedObjective(beachheadObjective)
GDI.MarkFailedObjective(secureAreaObjective)
end
if DateTime.GameTime % DateTime.Seconds(1) == 0 and not GDI.IsObjectiveCompleted(beachheadObjective) and CheckForBase(GDI, GDIBaseBuildings) then
GDI.MarkCompletedObjective(beachheadObjective)
end
end