Files
OpenRA/mods/cnc/weapons/missiles.yaml
2022-10-19 20:23:19 +03:00

308 lines
5.5 KiB
YAML

^MissileWeapon:
ReloadDelay: 50
Range: 6c0
MinRange: 0c512
Report: bazook1.aud
ValidTargets: Ground, Water, Air
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
Shadow: true
HorizontalRateOfTurn: 60
TrailImage: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2500
ValidTargets: Ground, Air
Versus:
None: 28
Wood: 116
Light: 140
Heavy: 140
Concrete: 140
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
ImpactActors: false
ValidTargets: Ground, Water
Warhead@4EffAir: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
ImpactActors: false
ValidTargets: Air
Dragon:
Inherits: ^MissileWeapon
ReloadDelay: 20
Range: 10c0
Report: rocket2.aud
ValidTargets: Air
Burst: 2
BurstDelays: 5
Projectile: Missile
Speed: 426
HorizontalRateOfTurn: 80
RangeLimit: 12c0
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
None: 140
Wood: 140
Heavy: 104
Concrete: 104
Warhead@4EffAir: CreateEffect
Explosions: small_building
Rockets:
Inherits: ^MissileWeapon
ReloadDelay: 55
BikeRockets:
Inherits: ^MissileWeapon
ReloadDelay: 60
Burst: 2
BurstDelays: 10
Projectile: Missile
HorizontalRateOfTurn: 40
Speed: 213
Warhead@1Dam: SpreadDamage
Versus:
None: 28
Wood: 92
Light: 124
Heavy: 124
Concrete: 124
OrcaAGMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 12
Range: 4c768
MinRange: 1c256
ValidTargets: Ground, Water
Projectile: Missile
Arm: 1
HorizontalRateOfTurn: 80
Speed: 256
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
ValidTargets: Ground
Versus:
None: 32
Wood: 112
Light: 112
Heavy: 84
Concrete: 84
OrcaAAMissiles:
Inherits: OrcaAGMissiles
ValidTargets: Air
Projectile: Missile
Arm: 0
Speed: 341
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
Light: 84
-Warhead@2Smu:
MammothMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 45
Range: 4c768
Report: rocket1.aud
Burst: 2
BurstDelays: 15
Projectile: Missile
HorizontalRateOfTurn: 80
Speed: 341
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 5000
Versus:
None: 44
Wood: 66
Light: 90
Heavy: 44
Concrete: 44
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplobig4.aud
Warhead@4EffAir: CreateEffect
Explosions: small_building
227mm:
Inherits: ^MissileWeapon
ReloadDelay: 100
Range: 11c0
MinRange: 3c0
Burst: 4
BurstDelays: 4
Report: rocket1.aud
ValidTargets: Ground, Water
TargetActorCenter: true
# Remove default Missile properties
-Projectile:
Projectile: Bullet
Blockable: false
Image: DRAGON
Shadow: true
TrailImage: smokey
Inaccuracy: 853
LaunchAngle: 62
ContrailLength: 10
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 683
ValidTargets: Ground
Versus:
None: 24
Wood: 60
Light: 100
Heavy: 48
Concrete: 48
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplobig4.aud
227mm.stnk:
Inherits: ^MissileWeapon
ReloadDelay: 70
Range: 7c0
Report: rocket1.aud
ValidTargets: Ground, Water
Burst: 2
BurstDelays: 10
Projectile: Missile
Inaccuracy: 213
HorizontalRateOfTurn: 40
Speed: 213
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Damage: 6000
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
Concrete: 90
227mm.stnkAA:
Inherits: 227mm.stnk
MinRange: 2c512
ValidTargets: Air
BoatMissile:
Inherits: ^MissileWeapon
ReloadDelay: 35
Range: 8c0
Burst: 2
BurstDelays: 10
Report: rocket2.aud
Projectile: Missile
Inaccuracy: 426
HorizontalRateOfTurn: 20
Speed: 170
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 6000
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplobig4.aud
Warhead@4EffAir: CreateEffect
Explosions: small_building
TowerMissile:
Inherits: ^MissileWeapon
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 7c0
Report: rocket2.aud
ValidTargets: Ground, Water
Projectile: Missile
HorizontalRateOfTurn: 80
Speed: 298
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Spread: 483
Damage: 3000
ValidTargets: Ground
Versus:
None: 52
Wood: 24
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
TowerAAMissile:
Inherits: ^MissileWeapon
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 8c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 80
Speed: 426
RangeLimit: 9c614
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
ValidTargets: Air
Versus:
Light: 140
-Warhead@2Smu:
Warhead@4EffAir: CreateEffect
Explosions: small_building
Patriot:
Inherits: ^MissileWeapon
ReloadDelay: 25
Range: 9c0
MinRange: 1c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 80
Speed: 300
RangeLimit: 10c819
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 5000
ValidTargets: Air
Versus:
None: 20
Wood: 84
Light: 100
Heavy: 74
Concrete: 74
-Warhead@2Smu:
Warhead@4EffAir: CreateEffect
Explosions: poof