Files
OpenRA/mods/ra/rules/world.yaml
Ivaylo Draganov c1e1765c2f Move game speed lobby dropdown before time limit dropdown
Game speed is the more frequently changed option and with the current
layout it was buried below the fold.
2022-09-02 16:09:05 +02:00

322 lines
7.6 KiB
YAML

^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ActorMap:
ScreenMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
DebugVisualizations:
Locomotor@FOOT:
Name: foot
Crushes: mine, crate
SharesCell: true
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Ore: 89
Gems: 89
Beach: 89
Locomotor@WHEELED:
Name: wheeled
Crushes: mine, crate
TerrainSpeeds:
Clear: 100
Rough: 50
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 50
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: wall, mine, crate, infantry
TerrainSpeeds:
Clear: 100
Rough: 50
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 50
Locomotor@LIGHTTRACKED:
Name: lighttracked
Crushes: wall, mine, crate
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@TRACKED:
Name: tracked
Crushes: wall, infantry, mine, crate
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, infantry, mine, crate, heavywall
TerrainSpeeds:
Clear: 100
Rough: 88
Road: 125
Bridge: 125
Ore: 88
Gems: 88
Beach: 88
Locomotor@NAVAL:
Name: naval
Crushes: crate
TerrainSpeeds:
Water: 100
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: crate
TerrainSpeeds:
Water: 100
Beach: 70
Locomotor@IMMOBILE:
Name: immobile
TerrainSpeeds:
TerrainRenderer:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
Faction@0:
Name: Allies
InternalName: allies
Side: Allies
Selectable: False
Faction@1:
Name: England
InternalName: england
Side: Allies
Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
Faction@2:
Name: France
InternalName: france
Side: Allies
Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
Faction@3:
Name: Germany
InternalName: germany
Side: Allies
Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
Faction@4:
Name: Soviet
InternalName: soviet
Side: Soviet
Selectable: False
Faction@5:
Name: Russia
InternalName: russia
Side: Soviet
Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
Faction@6:
Name: Ukraine
InternalName: ukraine
Side: Soviet
Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
Faction@random:
Name: Any
InternalName: Random
RandomFactionMembers: RandomAllies, RandomSoviet
Side: Random
Description: Random Country\nA random country will be chosen when the game starts.
Faction@randomallies:
Name: Allies
InternalName: RandomAllies
RandomFactionMembers: england, france, germany
Side: Random
Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
Faction@randomsoviet:
Name: Soviet
InternalName: RandomSoviet
RandomFactionMembers: russia, ukraine
Side: Random
Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
ResourceRenderer:
ResourceTypes:
Ore:
Sequences: gold01, gold02, gold03, gold04
Palette: player
Name: Valuable Minerals
Gems:
Sequences: gem01, gem02, gem03, gem04
Palette: player
Name: Valuable Minerals
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PathFinderOverlay:
HierarchicalPathFinderOverlay:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay:
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokeChance: 50
SmokeImage: smoke_m
SmokeSequences: idle
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
SmokeChance: 25
SmokeImage: smoke_m
SmokeSequences: idle
ResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Ore:
ResourceIndex: 1
TerrainType: Ore
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
Gems:
ResourceIndex: 2
TerrainType: Gems
AllowedTerrainTypes: Clear, Road
MaxDensity: 3
ResourceClaimLayer:
WithResourceAnimation@GEMS:
Types: Gems
Image: twinkle
Sequences: twinkle1, twinkle2, twinkle3
Palette: effect
WarheadDebugOverlay:
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 1
CreateMapPlayers:
StartingUnits@mcvonly:
Class: none
ClassName: MCV Only
Factions: allies, england, france, germany, soviet, russia, ukraine
BaseActor: mcv
StartingUnits@lightallies:
Class: light
ClassName: Light Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@lightsoviet:
Class: light
ClassName: Light Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@heavyallies:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
StartingUnits@heavysoviet:
Class: heavy
ClassName: Heavy Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MapStartingLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
SpawnStartingUnits:
PathFinder:
ValidateOrder:
DebugPauseState:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
ScriptTriggers:
CellTriggerOverlay:
TimeLimitManager:
TimeLimitDisplayOrder: 2
TimeLimitWarnings:
40: FourtyMinutesRemaining
30: ThirtyMinutesRemaining
20: TwentyMinutesRemaining
10: TenMinutesRemaining
5: WarningFiveMinutesRemaining
4: WarningFourMinutesRemaining
3: WarningThreeMinutesRemaining
2: WarningTwoMinutesRemaining
1: WarningOneMinuteRemaining
ColorPickerManager:
PreviewActor: fact.colorpicker
PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
OrderEffects:
TerrainFlashImage: moveflsh
TerrainFlashSequence: idle
TerrainFlashPalette: moveflash
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorCursorLayer:
EditorResourceLayer:
RecalculateResourceDensity: true
ResourceTypes:
Ore:
ResourceIndex: 1
TerrainType: Ore
AllowedTerrainTypes: Clear, Road
MaxDensity: 12
Gems:
ResourceIndex: 2
TerrainType: Gems
AllowedTerrainTypes: Clear, Road
MaxDensity: 3
EditorSelectionLayer:
LoadWidgetAtGameStart:
EditorActionManager:
BuildableTerrainOverlay:
AllowedTerrainTypes: Clear, Road