AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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public class AttackLoyaltyInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackLoyalty(init.self, this); }
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}
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public class AttackLoyalty : AttackFrontal
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{
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public AttackLoyalty(Actor self, AttackLoyaltyInfo info)
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: base( self, info ) {}
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public override void DoAttack(Actor self, Target target)
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{
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if (!CanAttack (self, target)) return;
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var weapon = Weapons[0].Info;
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if (!Combat.IsInRange(self.CenterLocation, weapon.Range, target)) return;
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var move = self.TraitOrDefault<IMove>();
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var facing = self.TraitOrDefault<IFacing>();
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foreach (var w in Weapons)
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w.CheckFire(self, this, move, facing, target);
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if (target.Actor != null)
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target.Actor.ChangeOwner(self.Owner);
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}
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}
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}
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