Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
6.0 KiB
6.0 KiB