970 lines
27 KiB
C#
970 lines
27 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.Common.Server
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
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{
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static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost)
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{
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if (!server.LobbyInfo.Slots.ContainsKey(arg))
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{
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Log.Write("server", "Invalid slot: {0}", arg);
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return false;
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}
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if (requiresHost && !client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can do that.");
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return false;
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}
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return true;
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}
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public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server.State == ServerState.GameStarted)
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when game started. ({0})".F(cmd));
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return false;
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}
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else if (client.State == Session.ClientState.Ready && !(cmd.StartsWith("state") || cmd == "startgame"))
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{
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server.SendOrderTo(conn, "Message", "Cannot change state when marked as ready.");
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return false;
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}
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return true;
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}
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static void CheckAutoStart(S server)
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{
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var playerClients = server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null);
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// Are all players ready?
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if (!playerClients.Any() || playerClients.Any(c => c.State != Session.ClientState.Ready))
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return;
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// Are the map conditions satisfied?
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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return;
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server.StartGame();
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}
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
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return false;
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "state",
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s =>
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{
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var state = Session.ClientState.Invalid;
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if (!Enum<Session.ClientState>.TryParse(s, false, out state))
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{
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server.SendOrderTo(conn, "Message", "Malformed state command");
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return true;
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}
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client.State = state;
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Log.Write("server", "Player @{0} is {1}",
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conn.Socket.RemoteEndPoint, client.State);
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server.SyncLobbyClients();
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CheckAutoStart(server);
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return true;
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}
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},
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{ "startgame",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can start the game.");
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return true;
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}
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.LobbyInfo.ClientInSlot(sl.Key) == null))
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{
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server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
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return true;
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}
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server.StartGame();
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return true;
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}
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},
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{ "slot",
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s =>
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{
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if (!server.LobbyInfo.Slots.ContainsKey(s))
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{
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Log.Write("server", "Invalid slot: {0}", s);
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return false;
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}
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var slot = server.LobbyInfo.Slots[s];
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if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
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return false;
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client.Slot = s;
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S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);
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var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
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client.PreferredColor = client.Color = validatedColor;
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server.SyncLobbyClients();
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CheckAutoStart(server);
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return true;
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}
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},
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{ "allow_spectators",
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s =>
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{
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if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
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{
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server.SyncLobbyGlobalSettings();
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return true;
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}
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else
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{
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server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
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return true;
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}
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}
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},
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{ "spectate",
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s =>
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{
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if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
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{
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client.Slot = null;
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client.SpawnPoint = 0;
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client.Color = HSLColor.FromRGB(255, 255, 255);
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server.SyncLobbyClients();
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return true;
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}
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else
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return false;
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}
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},
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{ "slot_close",
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s =>
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{
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if (!ValidateSlotCommand(server, conn, client, s, true))
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return false;
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// kick any player that's in the slot
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null)
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{
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if (occupant.Bot != null)
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{
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server.LobbyInfo.Clients.Remove(occupant);
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server.SyncLobbyClients();
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var ping = server.LobbyInfo.PingFromClient(occupant);
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if (ping != null)
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{
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server.LobbyInfo.ClientPings.Remove(ping);
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server.SyncClientPing();
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}
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}
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else
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{
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var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
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if (occupantConn != null)
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{
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server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
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server.DropClient(occupantConn);
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}
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}
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}
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server.LobbyInfo.Slots[s].Closed = true;
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server.SyncLobbySlots();
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return true;
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}
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},
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{ "slot_open",
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s =>
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{
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if (!ValidateSlotCommand(server, conn, client, s, true))
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return false;
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var slot = server.LobbyInfo.Slots[s];
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slot.Closed = false;
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server.SyncLobbySlots();
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// Slot may have a bot in it
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var occupant = server.LobbyInfo.ClientInSlot(s);
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if (occupant != null && occupant.Bot != null)
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{
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server.LobbyInfo.Clients.Remove(occupant);
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var ping = server.LobbyInfo.PingFromClient(occupant);
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if (ping != null)
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{
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server.LobbyInfo.ClientPings.Remove(ping);
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server.SyncClientPing();
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}
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}
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server.SyncLobbyClients();
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return true;
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}
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},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length < 3)
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{
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server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
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return true;
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}
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if (!ValidateSlotCommand(server, conn, client, parts[0], true))
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return false;
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var slot = server.LobbyInfo.Slots[parts[0]];
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var bot = server.LobbyInfo.ClientInSlot(parts[0]);
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int controllerClientIndex;
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if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
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{
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Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
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return false;
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}
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var botType = parts.Skip(2).JoinWith(" ");
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// Invalid slot
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if (bot != null && bot.Bot == null)
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{
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server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
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return true;
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}
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slot.Closed = false;
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if (bot == null)
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{
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// Create a new bot
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bot = new Session.Client()
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{
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Index = server.ChooseFreePlayerIndex(),
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Name = botType,
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Bot = botType,
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Slot = parts[0],
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Faction = "Random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.NotReady,
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BotControllerClientIndex = controllerClientIndex
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};
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// Pick a random color for the bot
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HSLColor botColor;
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do
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{
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
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var lum = (byte)server.Random.Next(51, 255);
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botColor = new HSLColor(hue, sat, lum);
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} while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));
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bot.Color = bot.PreferredColor = botColor;
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server.LobbyInfo.Clients.Add(bot);
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}
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else
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{
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// Change the type of the existing bot
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bot.Name = botType;
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bot.Bot = botType;
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}
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S.SyncClientToPlayerReference(bot, server.MapPlayers.Players[parts[0]]);
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server.SyncLobbyClients();
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server.SyncLobbySlots();
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return true;
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}
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},
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{ "map",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can change the map.");
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return true;
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}
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if (server.ModData.MapCache[s].Status != MapStatus.Available)
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{
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server.SendOrderTo(conn, "Message", "Map was not found on server.");
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return true;
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}
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server.LobbyInfo.GlobalSettings.Map = s;
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var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
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LoadMap(server);
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SetDefaultDifficulty(server);
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// Reset client states
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foreach (var c in server.LobbyInfo.Clients)
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c.State = Session.ClientState.Invalid;
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// Reassign players into new slots based on their old slots:
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// - Observers remain as observers
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// - Players who now lack a slot are made observers
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// - Bots who now lack a slot are dropped
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var slots = server.LobbyInfo.Slots.Keys.ToArray();
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var i = 0;
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foreach (var os in oldSlots)
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{
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var c = server.LobbyInfo.ClientInSlot(os);
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if (c == null)
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continue;
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c.SpawnPoint = 0;
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c.Slot = i < slots.Length ? slots[i++] : null;
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if (c.Slot != null)
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{
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// Remove Bot from slot if slot forbids bots
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if (c.Bot != null && !server.MapPlayers.Players[c.Slot].AllowBots)
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server.LobbyInfo.Clients.Remove(c);
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S.SyncClientToPlayerReference(c, server.MapPlayers.Players[c.Slot]);
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}
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else if (c.Bot != null)
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server.LobbyInfo.Clients.Remove(c);
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}
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foreach (var c in server.LobbyInfo.Clients)
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{
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// Validate if color is allowed and get an alternative it it isn't
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c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
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}
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server.SyncLobbyInfo();
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server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));
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if (server.Map.RuleDefinitions.Any())
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server.SendMessage("This map contains custom rules. Game experience may change.");
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return true;
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}
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},
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{ "fragilealliance",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.FragileAlliances.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Diplomacy Changes."
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.F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "allowcheats",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.Cheats.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} the Debug Menu."
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.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "shroud",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.Shroud.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Explored map."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));
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return true;
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}
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},
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{ "fog",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.Fog.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Fog of War."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "assignteams",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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int teamCount;
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if (!Exts.TryParseIntegerInvariant(s, out teamCount))
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{
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server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
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return true;
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}
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var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
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teamCount = teamCount.Clamp(0, maxTeams);
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var clients = server.LobbyInfo.Slots
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.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
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.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);
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var assigned = 0;
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var clientCount = clients.Count();
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foreach (var player in clients)
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{
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// Free for all
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if (teamCount == 0)
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player.Team = 0;
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// Humans vs Bots
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else if (teamCount == 1)
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player.Team = player.Bot == null ? 1 : 2;
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else
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player.Team = assigned++ * teamCount / clientCount + 1;
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}
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server.SyncLobbyClients();
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return true;
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}
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},
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{ "crates",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.Crates.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Crates."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "creeps",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.Creeps.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Creeps spawning."
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.F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "allybuildradius",
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s =>
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{
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|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (server.Map.Options.AllyBuildRadius.HasValue)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
|
|
return true;
|
|
}
|
|
|
|
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
|
|
server.SyncLobbyGlobalSettings();
|
|
server.SendMessage("{0} {1} Build off Allies' ConYards."
|
|
.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "difficulty",
|
|
s =>
|
|
{
|
|
if (!server.Map.Options.Difficulties.Any())
|
|
return true;
|
|
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (s != null && !server.Map.Options.Difficulties.Contains(s))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
|
|
server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
|
|
return true;
|
|
}
|
|
|
|
server.LobbyInfo.GlobalSettings.Difficulty = s;
|
|
server.SyncLobbyGlobalSettings();
|
|
server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "startingunits",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (!server.Map.Options.ConfigurableStartingUnits)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
|
|
return true;
|
|
}
|
|
|
|
var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
|
|
var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
|
|
var className = selectedClass != null ? selectedClass : s;
|
|
|
|
server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
|
|
server.SyncLobbyGlobalSettings();
|
|
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "startingcash",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (server.Map.Options.StartingCash.HasValue)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
|
|
return true;
|
|
}
|
|
|
|
server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
|
|
server.SyncLobbyGlobalSettings();
|
|
server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "techlevel",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (server.Map.Options.TechLevel != null)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
|
|
return true;
|
|
}
|
|
|
|
server.LobbyInfo.GlobalSettings.TechLevel = s;
|
|
server.SyncLobbyInfo();
|
|
server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "gamespeed",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
|
|
|
|
GameSpeed speed;
|
|
if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Invalid game speed selected.");
|
|
return true;
|
|
}
|
|
|
|
server.LobbyInfo.GlobalSettings.GameSpeedType = s;
|
|
server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
|
|
server.LobbyInfo.GlobalSettings.OrderLatency =
|
|
server.LobbyInfo.IsSinglePlayer ? 1 : speed.OrderLatency;
|
|
|
|
server.SyncLobbyInfo();
|
|
server.SendMessage("{0} changed Game Speed to {1}.".F(client.Name, speed.Name));
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "kick",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can kick players.");
|
|
return true;
|
|
}
|
|
|
|
var split = s.Split(' ');
|
|
if (split.Length < 2)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Malformed kick command");
|
|
return true;
|
|
}
|
|
|
|
int kickClientID;
|
|
Exts.TryParseIntegerInvariant(split[0], out kickClientID);
|
|
|
|
var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
|
|
if (kickConn == null)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Noone in that slot.");
|
|
return true;
|
|
}
|
|
|
|
var kickClient = server.GetClient(kickConn);
|
|
|
|
Log.Write("server", "Kicking client {0}.", kickClientID);
|
|
server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
|
|
server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
|
|
server.DropClient(kickConn);
|
|
|
|
bool tempBan;
|
|
bool.TryParse(split[1], out tempBan);
|
|
|
|
if (tempBan)
|
|
{
|
|
Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
|
|
server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
|
|
server.TempBans.Add(kickClient.IpAddress);
|
|
}
|
|
|
|
server.SyncLobbyClients();
|
|
server.SyncLobbySlots();
|
|
|
|
return true;
|
|
}
|
|
},
|
|
{ "name",
|
|
s =>
|
|
{
|
|
var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
|
|
if (sanitizedName == client.Name)
|
|
return true;
|
|
|
|
Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
|
|
server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
|
|
client.Name = sanitizedName;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "faction",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled faction changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
|
|
return true;
|
|
|
|
targetClient.Faction = parts[1];
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "team",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Map has disabled team changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
|
|
return true;
|
|
|
|
int team;
|
|
if (!Exts.TryParseIntegerInvariant(parts[1], out team))
|
|
{
|
|
Log.Write("server", "Invalid team: {0}", s);
|
|
return false;
|
|
}
|
|
|
|
targetClient.Team = team;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "spawn",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectators don't need a spawnpoint
|
|
if (targetClient.Slot == null)
|
|
return true;
|
|
|
|
// Map has disabled spawn changes
|
|
if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
|
|
return true;
|
|
|
|
int spawnPoint;
|
|
if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
|
|
|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Value.Length)
|
|
{
|
|
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
|
|
return true;
|
|
}
|
|
|
|
if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
|
|
{
|
|
server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
|
|
return true;
|
|
}
|
|
|
|
targetClient.SpawnPoint = spawnPoint;
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "color",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && !client.IsAdmin)
|
|
return true;
|
|
|
|
// Spectator or map has disabled color changes
|
|
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
|
|
return true;
|
|
|
|
var newHslColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
|
|
|
|
// Validate if color is allowed and get an alternative it it isn't
|
|
var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);
|
|
|
|
targetClient.Color = altHslColor;
|
|
|
|
// Only update player's preferred color if new color is valid
|
|
if (newHslColor == altHslColor)
|
|
targetClient.PreferredColor = altHslColor;
|
|
|
|
server.SyncLobbyClients();
|
|
return true;
|
|
}
|
|
},
|
|
{ "shortgame",
|
|
s =>
|
|
{
|
|
if (!client.IsAdmin)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
|
|
return true;
|
|
}
|
|
|
|
if (server.Map.Options.ShortGame.HasValue)
|
|
{
|
|
server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
|
|
return true;
|
|
}
|
|
|
|
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
|
|
server.SyncLobbyGlobalSettings();
|
|
server.SendMessage("{0} {1} Short Game."
|
|
.F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));
|
|
|
|
return true;
|
|
}
|
|
}
|
|
};
|
|
|
|
var cmdName = cmd.Split(' ').First();
|
|
var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
|
|
|
|
Func<string, bool> a;
|
|
if (!dict.TryGetValue(cmdName, out a))
|
|
return false;
|
|
|
|
return a(cmdValue);
|
|
}
|
|
|
|
public void ServerStarted(S server)
|
|
{
|
|
LoadMap(server);
|
|
SetDefaultDifficulty(server);
|
|
}
|
|
|
|
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
|
{
|
|
if (!pr.Playable) return null;
|
|
if (Game.Settings.Server.LockBots)
|
|
pr.AllowBots = false;
|
|
return new Session.Slot
|
|
{
|
|
PlayerReference = pr.Name,
|
|
Closed = false,
|
|
AllowBots = pr.AllowBots,
|
|
LockFaction = pr.LockFaction,
|
|
LockColor = pr.LockColor,
|
|
LockTeam = pr.LockTeam,
|
|
LockSpawn = pr.LockSpawn,
|
|
Required = pr.Required,
|
|
};
|
|
}
|
|
|
|
static void LoadMap(S server)
|
|
{
|
|
server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Map;
|
|
|
|
server.MapPlayers = new MapPlayers(server.Map.PlayerDefinitions);
|
|
server.LobbyInfo.Slots = server.MapPlayers.Players
|
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
|
.Where(s => s != null)
|
|
.ToDictionary(s => s.PlayerReference, s => s);
|
|
|
|
server.Map.Options.UpdateServerSettings(server.LobbyInfo.GlobalSettings);
|
|
}
|
|
|
|
static void SetDefaultDifficulty(S server)
|
|
{
|
|
if (!server.Map.Options.Difficulties.Any())
|
|
{
|
|
server.LobbyInfo.GlobalSettings.Difficulty = null;
|
|
return;
|
|
}
|
|
|
|
if (!server.Map.Options.Difficulties.Contains(server.LobbyInfo.GlobalSettings.Difficulty))
|
|
server.LobbyInfo.GlobalSettings.Difficulty = server.Map.Options.Difficulties.First();
|
|
}
|
|
}
|
|
}
|