60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using OpenRa.FileFormats;
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using OpenRa.Traits;
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namespace OpenRa.Graphics
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{
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public enum PaletteType
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{
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Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
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Shadow, Invuln, Disabled, Highlight, Shroud, Chrome,
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Terrain
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};
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class HardwarePalette : Sheet
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{
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const int maxEntries = 16;
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int allocated = 0;
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public HardwarePalette(Renderer renderer, Map map)
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: base(renderer,new Size(256, maxEntries))
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{
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Palette pal = new Palette(FileSystem.Open(map.Theater + ".pal"));
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AddPalette(pal); // Gold
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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AddPalette(new Palette(pal, new PlayerColorRemap(FileSystem.Open(remap + ".rem"))));
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AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(140, 0, 0, 0)))); // Shadow
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AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(128, 128, 0, 0)))); // Invulnerable (Iron Curtain)
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AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(180, 0, 0, 0)))); // Disabled / Low power
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AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(128, 255, 255, 255)))); // Highlight
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AddPalette(new Palette(pal, new ShroudPaletteRemap())); // Shroud
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AddPalette(pal); // Chrome (it's like gold, but we're not going to hax it in palettemods)
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Palette palTerrain = new Palette(FileSystem.Open("temperat_ra.pal"));
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AddPalette(palTerrain); // Terrain
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}
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int AddPalette(Palette p)
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{
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for (int i = 0; i < 256; i++)
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this[new Point(i, allocated)] = p.GetColor(i);
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return allocated++;
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}
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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{
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var b = new Bitmap(Bitmap);
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foreach (var mod in paletteMods)
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mod.AdjustPalette(b);
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Texture.SetData(b);
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Game.renderer.PaletteTexture = Texture;
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}
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}
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}
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