Commit Graph

17 Commits

Author SHA1 Message Date
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Bob
d7be2b0dd3 moved Game.palette into WorldRenderer 2010-01-21 13:07:47 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Paul Chote
0e05f4db5c Iron Curtain and Powerdown palette effects 2010-01-08 00:45:41 +13:00
Chris Forbes
d975f611fa added Highlight palette 2010-01-07 16:26:48 +13:00
Chris Forbes
ae03b52d23 split remap classes 2010-01-07 16:21:26 +13:00
Chris Forbes
77da5c89de shroud: it works. perf is pretty ugly, and there are a lot of small bugs. 2010-01-05 22:12:31 +13:00
Alli
77f56405b8 moved PaletteType enum into HardwarePalette.cs 2009-12-23 22:35:37 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Chris Forbes
8fa02ea6a3 split chrome palette from Multi0's palette 2009-12-23 21:16:47 +13:00
Chris Forbes
ef01cacd9a IPaletteModifier hooked up; no impls yet 2009-12-23 20:56:04 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Chris Forbes
bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader 2009-10-13 23:02:46 +13:00
Chris Forbes
70bc8366a5 water anim in shader 2009-10-10 20:51:17 +13:00
chrisf
4ea033f63d git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678 2008-07-20 20:06:19 +00:00