Paul Chote
|
e44c46200d
|
Hack in a different terrain palette
|
2010-02-05 11:02:38 +13:00 |
|
Paul Chote
|
9d2373b602
|
Fix shroud by overriding with the ra version
|
2010-02-05 11:02:37 +13:00 |
|
Paul Chote
|
06ef309929
|
Tweak landing sequence
|
2010-02-05 11:02:35 +13:00 |
|
Paul Chote
|
f09bdfc49f
|
Nod Airfield behavior (fly units from offscreen)
|
2010-02-05 11:02:34 +13:00 |
|
Paul Chote
|
ae751ace98
|
Fix animation continuity regression
|
2010-02-05 11:02:32 +13:00 |
|
Paul Chote
|
d6f0839a1a
|
Flesh out guided-dock concept; regress on animation continuity in RA mod
|
2010-02-05 11:02:31 +13:00 |
|
Paul Chote
|
249c56d82f
|
Start thinking about how the harv<->proc interaction is going to work
|
2010-02-05 11:02:30 +13:00 |
|
Paul Chote
|
4fcb655e2c
|
Use c&c voices for all units
|
2010-02-05 11:02:28 +13:00 |
|
Paul Chote
|
b63b09ec2c
|
Nod Buggy and minimal ini definitions
|
2010-02-05 11:02:27 +13:00 |
|
Paul Chote
|
02af9d40a2
|
More structures
|
2010-02-05 11:02:25 +13:00 |
|
Paul Chote
|
9638a9ab8d
|
HQ and 3rd damage state sequences
|
2010-02-05 11:02:24 +13:00 |
|
Paul Chote
|
eb32884b24
|
More structures
|
2010-02-05 11:02:23 +13:00 |
|
Paul Chote
|
ca8acee224
|
Un-hardcode production audio
|
2010-02-05 11:02:21 +13:00 |
|
Paul Chote
|
1038a9a7e8
|
Fix bridges and trees
|
2010-02-05 11:02:20 +13:00 |
|
Paul Chote
|
69aff6e0f0
|
Basic mod works (can build up to PROC); disabled some features
|
2010-02-05 11:02:18 +13:00 |
|
Paul Chote
|
08543876db
|
Add cnc mod
|
2010-02-05 11:02:16 +13:00 |
|
Paul Chote
|
ec849c19ab
|
Load default packages from the default mod
|
2010-02-05 11:02:15 +13:00 |
|
Alli
|
08c0e2a02d
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
|
2010-02-04 21:58:19 +13:00 |
|
Alli
|
171ef0a77f
|
Bug #32 fixed (a little hacky)
|
2010-02-04 21:58:13 +13:00 |
|
Chris Forbes
|
bd0b18714a
|
fix crash loading a map that lacks [TERRAIN] (no trees)
|
2010-02-04 21:05:47 +13:00 |
|
Alli
|
7722ad17a2
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
|
2010-02-04 21:01:31 +13:00 |
|
Chris Forbes
|
6d24450f27
|
fix crash loading a map that lacks [TERRAIN] (no trees)
|
2010-02-04 21:01:17 +13:00 |
|
Alli
|
95d545ff41
|
player name setting
|
2010-02-04 20:50:23 +13:00 |
|
Chris Forbes
|
c6168d318e
|
multitrait support. '@' and anything after it is ignored in type lookup.
|
2010-02-03 11:01:25 +13:00 |
|
Chris Forbes
|
a7f53847af
|
update data sln
|
2010-02-02 08:25:54 +13:00 |
|
Chris Forbes
|
0793e930fc
|
actor culling to shroud bounds
|
2010-02-01 22:15:00 +13:00 |
|
Chris Forbes
|
d3c5f56d52
|
shroud-based scissor. eliminates a lot of shroud render
|
2010-02-01 20:22:17 +13:00 |
|
Chris Forbes
|
6ea1745094
|
tweaks
|
2010-02-01 19:33:49 +13:00 |
|
Chris Forbes
|
9efede94af
|
more chrome perf
|
2010-02-01 19:22:12 +13:00 |
|
Chris Forbes
|
57d9055aeb
|
bugfix in terrain renderer
|
2010-01-31 21:14:02 +13:00 |
|
Chris Forbes
|
aba8872898
|
reenable culling of actors to viewport.
|
2010-01-31 17:38:00 +13:00 |
|
Chris Forbes
|
338f68dff7
|
don't render overlay or smudge under shroud
|
2010-01-31 16:58:36 +13:00 |
|
Chris Forbes
|
525fb59176
|
may as well be consistent...
|
2010-01-31 16:53:29 +13:00 |
|
Chris Forbes
|
e2ed45213c
|
some perf improvements
|
2010-01-31 16:51:22 +13:00 |
|
Chris Forbes
|
13041ea777
|
Fixed trait ordering for rally point. Will fix bounding box guess soon.
|
2010-01-31 16:36:37 +13:00 |
|
Bob
|
c4477455fe
|
more.
|
2010-01-31 13:55:01 +13:00 |
|
Bob
|
73c16d5d9d
|
smart queries for World.Actors
|
2010-01-31 01:27:50 +13:00 |
|
Bob
|
c012cf3c7f
|
fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
|
2010-01-30 18:37:27 +13:00 |
|
Bob
|
43a27bcfa0
|
perf in TypeDictionary
|
2010-01-30 16:35:17 +13:00 |
|
Chris Forbes
|
2e01e9f08f
|
removing dead crap
|
2010-01-30 11:26:35 +13:00 |
|
Chris Forbes
|
6187539dae
|
moved ProductionItem into Traits.ProductionQueue's file
|
2010-01-29 20:00:57 +13:00 |
|
Chris Forbes
|
938c45fc87
|
moved gps into mod
|
2010-01-29 19:58:28 +13:00 |
|
Bob
|
206e4fb558
|
BIM/UIM become traits on World; Added World.WorldActor
|
2010-01-29 19:57:41 +13:00 |
|
Chris Forbes
|
7283bc5273
|
cleaning some cruft
|
2010-01-29 19:54:07 +13:00 |
|
Chris Forbes
|
045439b666
|
remove a use of Game.viewport in actor code
|
2010-01-29 19:52:03 +13:00 |
|
Chris Forbes
|
d043f6690d
|
invuln moved to mod
|
2010-01-29 19:48:51 +13:00 |
|
Chris Forbes
|
84d2a01a69
|
actually remove that file
|
2010-01-29 19:42:30 +13:00 |
|
Chris Forbes
|
7c45b67f4a
|
made crate upgrade effect generic
|
2010-01-29 19:37:58 +13:00 |
|
Chris Forbes
|
603bb44529
|
Game.IssueOrder wrapper for OM; moved some more features into mod
|
2010-01-29 19:34:13 +13:00 |
|
Chris Forbes
|
3cf1ec5b45
|
moved paradrop crap into mod dll
|
2010-01-29 19:24:30 +13:00 |
|