Commit Graph

1680 Commits

Author SHA1 Message Date
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Paul Chote
9d2373b602 Fix shroud by overriding with the ra version 2010-02-05 11:02:37 +13:00
Paul Chote
06ef309929 Tweak landing sequence 2010-02-05 11:02:35 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
4fcb655e2c Use c&c voices for all units 2010-02-05 11:02:28 +13:00
Paul Chote
b63b09ec2c Nod Buggy and minimal ini definitions 2010-02-05 11:02:27 +13:00
Paul Chote
02af9d40a2 More structures 2010-02-05 11:02:25 +13:00
Paul Chote
9638a9ab8d HQ and 3rd damage state sequences 2010-02-05 11:02:24 +13:00
Paul Chote
eb32884b24 More structures 2010-02-05 11:02:23 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Paul Chote
1038a9a7e8 Fix bridges and trees 2010-02-05 11:02:20 +13:00
Paul Chote
69aff6e0f0 Basic mod works (can build up to PROC); disabled some features 2010-02-05 11:02:18 +13:00
Paul Chote
08543876db Add cnc mod 2010-02-05 11:02:16 +13:00
Paul Chote
ec849c19ab Load default packages from the default mod 2010-02-05 11:02:15 +13:00
Alli
08c0e2a02d Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2010-02-04 21:58:19 +13:00
Alli
171ef0a77f Bug #32 fixed (a little hacky) 2010-02-04 21:58:13 +13:00
Chris Forbes
bd0b18714a fix crash loading a map that lacks [TERRAIN] (no trees) 2010-02-04 21:05:47 +13:00
Alli
7722ad17a2 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2010-02-04 21:01:31 +13:00
Chris Forbes
6d24450f27 fix crash loading a map that lacks [TERRAIN] (no trees) 2010-02-04 21:01:17 +13:00
Alli
95d545ff41 player name setting 2010-02-04 20:50:23 +13:00
Chris Forbes
c6168d318e multitrait support. '@' and anything after it is ignored in type lookup. 2010-02-03 11:01:25 +13:00
Chris Forbes
a7f53847af update data sln 2010-02-02 08:25:54 +13:00
Chris Forbes
0793e930fc actor culling to shroud bounds 2010-02-01 22:15:00 +13:00
Chris Forbes
d3c5f56d52 shroud-based scissor. eliminates a lot of shroud render 2010-02-01 20:22:17 +13:00
Chris Forbes
6ea1745094 tweaks 2010-02-01 19:33:49 +13:00
Chris Forbes
9efede94af more chrome perf 2010-02-01 19:22:12 +13:00
Chris Forbes
57d9055aeb bugfix in terrain renderer 2010-01-31 21:14:02 +13:00
Chris Forbes
aba8872898 reenable culling of actors to viewport. 2010-01-31 17:38:00 +13:00
Chris Forbes
338f68dff7 don't render overlay or smudge under shroud 2010-01-31 16:58:36 +13:00
Chris Forbes
525fb59176 may as well be consistent... 2010-01-31 16:53:29 +13:00
Chris Forbes
e2ed45213c some perf improvements 2010-01-31 16:51:22 +13:00
Chris Forbes
13041ea777 Fixed trait ordering for rally point. Will fix bounding box guess soon. 2010-01-31 16:36:37 +13:00
Bob
c4477455fe more. 2010-01-31 13:55:01 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Bob
c012cf3c7f fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug) 2010-01-30 18:37:27 +13:00
Bob
43a27bcfa0 perf in TypeDictionary 2010-01-30 16:35:17 +13:00
Chris Forbes
2e01e9f08f removing dead crap 2010-01-30 11:26:35 +13:00
Chris Forbes
6187539dae moved ProductionItem into Traits.ProductionQueue's file 2010-01-29 20:00:57 +13:00
Chris Forbes
938c45fc87 moved gps into mod 2010-01-29 19:58:28 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
7283bc5273 cleaning some cruft 2010-01-29 19:54:07 +13:00
Chris Forbes
045439b666 remove a use of Game.viewport in actor code 2010-01-29 19:52:03 +13:00
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00
Chris Forbes
84d2a01a69 actually remove that file 2010-01-29 19:42:30 +13:00
Chris Forbes
7c45b67f4a made crate upgrade effect generic 2010-01-29 19:37:58 +13:00
Chris Forbes
603bb44529 Game.IssueOrder wrapper for OM; moved some more features into mod 2010-01-29 19:34:13 +13:00
Chris Forbes
3cf1ec5b45 moved paradrop crap into mod dll 2010-01-29 19:24:30 +13:00