Files
OpenRA/mods/cnc/rules/vehicles.yaml
2014-02-12 20:07:46 +13:00

560 lines
9.4 KiB
YAML

MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 71
Health:
HP: 750
Armor:
Type: Light
RevealsShroud:
Range: 8
Transforms:
IntoActor: fact
Offset: -1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
-GainsExperience:
-Cloak:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
HARV:
Inherits: ^Tank
Valued:
Cost: 1200
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 36,36
Harvester:
Resources: Tiberium, BlueTiberium
PipCount: 7
Capacity: 20
LoadTicksPerBale: 6
UnloadTicksPerBale: 12
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 85
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
RenderHarvester:
APC:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 8
Speed: 128
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Turreted:
ROT: 10
Armament@PRIMARY:
Weapon: APCGun
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
Armament@SECONDARY:
Name: secondary
Weapon: APCGun.AA
Recoil: 96
RecoilRecovery: 18
LocalOffset: 85,85,299, 85,-85,299
AttackTurreted:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
RenderUnit:
WithTurret:
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
LeavesHusk:
HuskActor: APC.Husk
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq
Owner: nod
Mobile:
ROT: 2
Speed: 85
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 9
Armament:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
AttackFrontal:
WithMuzzleFlash:
RenderUnit:
Explodes:
Weapon: UnitExplode
EmptyWeapon: UnitExplode
AutoTarget:
InitialStance: Defend
LeavesHusk:
HuskActor: ARTY.Husk
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq
Owner: nod
Mobile:
ROT: 7
Speed: 113
Health:
HP: 350
Armor:
Type: Light
RevealsShroud:
Range: 5
Armament:
Weapon: BigFlamer
LocalOffset: 512,128,42, 512,-128,42
AttackFrontal:
RenderUnit:
AutoTarget:
WithMuzzleFlash:
SplitFacings: true
Explodes:
Weapon: FlametankExplode
EmptyWeapon: FlametankExplode
LeavesHusk:
HuskActor: FTNK.Husk
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Mobile:
ROT: 12
Speed: 170
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 7
Turreted:
ROT: 10
Offset: -43,0,128
Armament:
Weapon: MachineGun
LocalOffset: 171,0,43
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: BGGY.Husk
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
ROT: 12
Speed: 213
TerrainSpeeds:
Clear: 70
Rough: 35
Road: 100
Tiberium: 35
BlueTiberium: 35
Beach: 35
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 8
Armament:
Weapon: BikeRockets
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
AttackFrontal:
RenderUnit:
AutoTarget:
LeavesHusk:
HuskActor: BIKE.Husk
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 11
Speed: 156
Health:
HP: 160
Armor:
Type: Light
RevealsShroud:
Range: 8
Turreted:
ROT: 10
Offset: -85,0,128
Armament:
Weapon: MachineGun
LocalOffset: 171,0,85
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: JEEP.Husk
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq
Owner: nod
Mobile:
ROT: 7
Speed: 113
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 5
Armament:
Weapon: 70mm
Recoil: 85
RecoilRecovery: 17
LocalOffset: 720,0,90
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Med. Tank
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 85
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 5
Armament:
Weapon: 120mm
Recoil: 128
RecoilRecovery: 26
LocalOffset: 768,0,90
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 28,28
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 56
ROT: 3
Health:
HP: 900
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 3
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: 900,180,340, 900,-180,340
Recoil: 170
RecoilRecovery: 42
Armament@SECONDARY:
Name: secondary
Weapon: MammothMissiles
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
WithMuzzleFlash@PRIMARY:
RenderUnit:
WithTurret:
AutoTarget:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
LeavesHusk:
HuskActor: HTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 34,34,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 1200
Tooltip:
Name: MLRS
Description: Long range rocket artillery.\n Strong vs all ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 85
ROT: 4
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 10
Turreted:
ROT: 255
Offset: -256,0,128
Armament@PRIMARY:
Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0
Armament@SECONDARY:
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal:
RenderUnit:
WithTurret:
AimSequence: aim
AutoTarget:
LeavesHusk:
HuskActor: MSAM.Husk
MLRS:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Description: Powerful anti-air unit.\nCannot attack ground units.
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq
Owner: nod
Mobile:
Speed: 99
ROT: 7
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 10
Turreted:
ROT: 8
Offset: -128,0,128
AlignWhenIdle: true
Armament:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
AttackTurreted:
RenderUnit:
WithTurret:
AimSequence: aim
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
RenderRangeCircle:
LeavesHusk:
HuskActor: MLRS.Husk
STNK:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl
Owner: nod
Mobile:
ROT: 8
Speed: 142
Crushes: crate, infantry
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 7
Cloak:
RequiresCrate: false
InitialDelay: 90
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
TargetableUnit:
LeavesHusk:
HuskActor: STNK.Husk
MHQ:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Mobile HQ
Description: Base of operations
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 85
RevealsShroud:
Range: 6
RenderUnit:
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall