Files
OpenRA/OpenRA.Game/Network
RoosterDragon 36a1715e5c Ensure replays end when the recorder disconnects.
When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
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2015-01-09 21:18:05 +01:00
2015-01-09 21:18:05 +01:00
2015-08-09 20:25:34 +01:00
2015-08-05 17:45:56 +03:00
2015-03-19 17:20:34 +00:00