Files
OpenRA/OpenRa.Game/Traits/Activities/Demolish.cs

30 lines
718 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Effects;
namespace OpenRa.Game.Traits.Activities
{
class Demolish : IActivity
{
Actor target;
public IActivity NextActivity { get; set; }
public Demolish( Actor target )
{
this.target = target;
}
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
Game.world.AddFrameEndTask(w => w.Add(new DelayedAction(25*2,
() => target.InflictDamage(self, target.Health, Rules.WarheadInfo["DemolishWarhead"]))));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}