Files
OpenRA/OpenRa.Game/Traits/Activities/FlyTimed.cs
2009-12-28 09:05:13 +13:00

37 lines
956 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class FlyTimed : IActivity
{
public IActivity NextActivity { get; set; }
int remainingTicks;
int targetAltitude;
public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; }
public IActivity Tick(Actor self)
{
if (remainingTicks == 0)
return NextActivity;
--remainingTicks;
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
return this;
}
public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
}
}