Files
OpenRA/OpenRa.Game/Traits/Activities/Rearm.cs

38 lines
955 B
C#

using System.Linq;
namespace OpenRa.Game.Traits.Activities
{
class Rearm : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks = ticksPerPip;
const int ticksPerPip = 25 * 2;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo == null) return NextActivity;
if (--remainingTicks == 0)
{
if (!limitedAmmo.GiveAmmo()) return NextActivity;
var hostBuilding = Game.FindUnits(self.CenterLocation, self.CenterLocation)
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
if (hostBuilding != null)
hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
remainingTicks = ticksPerPip;
}
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}