38 lines
955 B
C#
38 lines
955 B
C#
using System.Linq;
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namespace OpenRa.Game.Traits.Activities
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{
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class Rearm : IActivity
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{
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public IActivity NextActivity { get; set; }
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bool isCanceled;
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int remainingTicks = ticksPerPip;
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const int ticksPerPip = 25 * 2;
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public IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
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if (limitedAmmo == null) return NextActivity;
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if (--remainingTicks == 0)
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{
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if (!limitedAmmo.GiveAmmo()) return NextActivity;
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var hostBuilding = Game.FindUnits(self.CenterLocation, self.CenterLocation)
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.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
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if (hostBuilding != null)
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hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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remainingTicks = ticksPerPip;
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}
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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