Files
OpenRA/OpenRa.Game/Traits/AttackFrontal.cs

26 lines
600 B
C#

using System;
namespace OpenRa.Game.Traits
{
abstract class AttackFrontal : AttackBase
{
public AttackFrontal(Actor self, int facingTolerance)
: base(self) { FacingTolerance = facingTolerance; }
readonly int FacingTolerance;
public override void Tick(Actor self)
{
base.Tick(self);
if (target == null) return;
var unit = self.traits.Get<Unit>();
var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, unit.Facing);
if (Math.Abs(facingToTarget - unit.Facing) % 256 < FacingTolerance)
DoAttack(self);
}
}
}