43 lines
921 B
C#
43 lines
921 B
C#
|
|
namespace OpenRa.Game.Traits
|
|
{
|
|
class RenderBuildingTurretedInfo : RenderBuildingInfo
|
|
{
|
|
public override object Create(Actor self) { return new RenderBuildingTurreted(self); }
|
|
}
|
|
|
|
class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
|
|
{
|
|
public RenderBuildingTurreted(Actor self)
|
|
: base(self)
|
|
{
|
|
}
|
|
|
|
public void BuildingComplete( Actor self )
|
|
{
|
|
PlayTurretAnim( self, "idle" );
|
|
}
|
|
|
|
void PlayTurretAnim( Actor self, string a )
|
|
{
|
|
anim.PlayFacing( a, () => self.traits.Get<Turreted>().turretFacing );
|
|
}
|
|
|
|
public override void Damaged(Actor self, AttackInfo e)
|
|
{
|
|
if (!e.DamageStateChanged) return;
|
|
|
|
switch (e.DamageState)
|
|
{
|
|
case DamageState.Normal:
|
|
PlayTurretAnim(self, "idle");
|
|
break;
|
|
case DamageState.Half:
|
|
PlayTurretAnim(self, "damaged-idle");
|
|
Sound.Play("kaboom1.aud");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|