30 lines
827 B
C#
30 lines
827 B
C#
using OpenRa.Game.Traits.Activities;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRa.Game.Traits
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{
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class ThiefInfo : StatelessTraitInfo<Thief> { }
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class Thief : IIssueOrder, IResolveOrder
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (!underCursor.traits.WithInterface<IAcceptThief>().Any()) return null;
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return new Order("Steal", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Steal")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new Steal(order.TargetActor));
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}
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}
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}
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}
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