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e97dd2ee4715f040a5cbaba31415da255a9335a4
OpenRA/OpenRA.Mods.RA/Render
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Paul Chote da74c6ad23 Add some logging to see what is going on.
2010-11-29 13:43:00 +13:00
..
RenderBuilding.cs
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
RenderBuildingCharge.cs
Fixed sequence crash
2010-09-19 19:13:15 +12:00
RenderBuildingOre.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingTurreted.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWall.cs
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
RenderBuildingWarFactory.cs
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
Add some logging to see what is going on.
2010-11-29 13:43:00 +13:00
RenderSpy.cs
start removing weird ctors on Order
2010-11-23 15:14:48 +13:00
RenderUnit.cs
make unit smoke optional
2010-11-21 11:28:16 +13:00
RenderUnitReload.cs
pass target to DoAttack
2010-10-25 08:03:10 +13:00
RenderUnitRotor.cs
add FallsToEarth for helicopters dying
2010-10-08 18:24:08 +13:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
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