Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithHarvestAnimation.cs

89 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithHarvestAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<HarvesterInfo>
{
[Desc("Prefix added to idle and harvest sequences depending on fullness of harvester.")]
[SequenceReference(null, true)] public readonly string[] PrefixByFullness = { "" };
[Desc("Displayed while harvesting.")]
[SequenceReference] public readonly string HarvestSequence = "harvest";
public object Create(ActorInitializer init) { return new WithHarvestAnimation(init, this); }
}
public class WithHarvestAnimation : ITick, INotifyHarvesterAction
{
public readonly WithHarvestAnimationInfo Info;
readonly WithSpriteBody wsb;
readonly Harvester harv;
public bool IsModifying;
public WithHarvestAnimation(ActorInitializer init, WithHarvestAnimationInfo info)
{
Info = info;
harv = init.Self.Trait<Harvester>();
wsb = init.Self.Trait<WithSpriteBody>();
}
protected virtual string NormalizeHarvesterSequence(Actor self, string baseSequence)
{
var desiredState = harv.Fullness * (Info.PrefixByFullness.Length - 1) / 100;
var desiredPrefix = Info.PrefixByFullness[desiredState];
if (wsb.DefaultAnimation.HasSequence(desiredPrefix + baseSequence))
return desiredPrefix + baseSequence;
else
return baseSequence;
}
public void Tick(Actor self)
{
var baseSequence = wsb.NormalizeSequence(self, wsb.Info.Sequence);
var sequence = NormalizeHarvesterSequence(self, baseSequence);
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence) && wsb.DefaultAnimation.CurrentSequence.Name != sequence)
wsb.DefaultAnimation.ReplaceAnim(sequence);
}
public void Harvested(Actor self, ResourceType resource)
{
var baseSequence = wsb.NormalizeSequence(self, Info.HarvestSequence);
var sequence = NormalizeHarvesterSequence(self, baseSequence);
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence))
{
IsModifying = true;
wsb.PlayCustomAnimation(self, sequence, () => IsModifying = false);
}
}
// If IsModifying isn't set to true, the docking animation
// will be overridden by the WithHarvestAnimation fullness modifier.
public void Docked()
{
IsModifying = true;
}
public void Undocked()
{
IsModifying = false;
}
public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
public void MovementCancelled(Actor self) { }
}
}