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eb0e2eeb9dcdd111d571dffa198db8abd45947cc
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
World
History
teinarss
e353c8c176
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
..
ActorMap.cs
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
ActorSpawnManager.cs
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BridgeLayer.cs
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CliffBackImpassabilityLayer.cs
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CrateSpawner.cs
Fix spawning 1 crate too much if maximum == minimum
2018-09-24 22:06:21 +02:00
CreateMPPlayers.cs
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DomainIndex.cs
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EditorActorLayer.cs
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
EditorActorPreview.cs
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EditorResourceLayer.cs
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EditorSelectionLayer.cs
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ElevatedBridgeLayer.cs
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ElevatedBridgePlaceholder.cs
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ExitsDebugOverlayManager.cs
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JumpjetActorLayer.cs
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JumpjetLocomotor.cs
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LegacyBridgeLayer.cs
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LoadWidgetAtGameStart.cs
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LobbyPrerequisiteCheckbox.cs
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Locomotor.cs
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
MapBuildRadius.cs
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MapCreeps.cs
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MapOptions.cs
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MissionData.cs
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MPStartLocations.cs
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
MPStartUnits.cs
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MusicPlaylist.cs
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PaletteFromFile.cs
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PaletteFromGimpOrJascFile.cs
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PaletteFromPaletteWithAlpha.cs
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PaletteFromPlayerPaletteWithAlpha.cs
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PaletteFromPng.cs
PNG spritesheet support, along with PaletteFromPng.
2018-09-29 21:12:40 +02:00
PaletteFromRGBA.cs
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PathFinder.cs
Cache DomainIndex in PathFinder
2018-09-30 14:34:05 +02:00
RadarPings.cs
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ResourceClaimLayer.cs
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ResourceLayer.cs
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ScriptLobbyDropdown.cs
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ShroudPalette.cs
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ShroudRenderer.cs
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SmudgeLayer.cs
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SpawnMapActors.cs
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SpawnMPUnits.cs
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StartGameNotification.cs
Add a lint test for audio notifications.
2018-09-26 13:57:05 +02:00
SubterraneanActorLayer.cs
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SubterraneanLocomotor.cs
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TerrainGeometryOverlay.cs
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TerrainTunnel.cs
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TerrainTunnelLayer.cs
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ValidateOrder.cs
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WarheadDebugOverlay.cs
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WeatherOverlay.cs
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