Files
OpenRA/mods/ra/maps/training-camp/rules.yaml
2016-03-08 22:19:26 +00:00

313 lines
3.5 KiB
YAML

World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
Player:
ClassicProductionQueue@Infantry:
BuildSpeed: 1
ClassicProductionQueue@Vehicle:
BuildSpeed: 1
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 100
OILB:
Health:
HP: 6000
BARR:
Buildable:
Prerequisites: ~disabled
Health:
HP: 5000
Production:
Produces: Building, Infantry, Soldier, Dog
BaseProvider:
Range: 16c0
Power:
Amount: 0
WEAP:
Buildable:
Prerequisites: ~disabled
Health:
HP: 10000
Valued:
Cost: 2000
Power:
Amount: 0
FTUR:
Power:
Amount: 0
SPEN:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: afld
Valued:
Cost: 2000
YAK:
Buildable:
Prerequisites: afld
Valued:
Cost: 150
TRAN:
Buildable:
Prerequisites: hpad
Valued:
Cost: 150
HIND:
Buildable:
Prerequisites: hpad
Valued:
Cost: 200
HELI:
Buildable:
Prerequisites: hpad
Valued:
Cost: 200
HPAD:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
Power:
Amount: 0
FENC:
Buildable:
Queue: Building
Prerequisites: barr
Valued:
Cost: 10
AFLD:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
Power:
Amount: 0
DOG:
Buildable:
Prerequisites: barr
Valued:
Cost: 20
E1:
Buildable:
Prerequisites: barr
Valued:
Cost: 20
E2:
Buildable:
Prerequisites: barr
Valued:
Cost: 32
E3:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
E4:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
E6:
Buildable:
Prerequisites: barr
Valued:
Cost: 100
SPY:
Buildable:
Prerequisites: barr
Valued:
Cost: 100
E7:
Buildable:
Prerequisites: barr
Valued:
Cost: 400
MEDI:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
SHOK:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
SNIPER:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
HIJACKER:
Buildable:
Prerequisites: ~disabled
V2RL:
Buildable:
Prerequisites: weap
Valued:
Cost: 1250
1TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 125
2TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 175
3TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 250
4TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 500
ARTY:
Buildable:
Prerequisites: weap
Valued:
Cost: 1000
HARV:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
JEEP:
Buildable:
Prerequisites: weap
Valued:
Cost: 50
APC:
Buildable:
Prerequisites: weap
Valued:
Cost: 250
TTNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 200
FTRK:
Buildable:
Prerequisites: weap
Valued:
Cost: 150
DTRK:
Buildable:
BuildPaletteOrder: 10
Prerequisites: weap
Valued:
Cost: 150