Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithShadow.cs

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Clones the actor sprite with another palette below it.")]
public class WithShadowInfo : ConditionalTraitInfo
{
[PaletteReference]
public readonly string Palette = "shadow";
[Desc("Shadow position offset relative to actor position (ground level).")]
public readonly WVec Offset = WVec.Zero;
[Desc("Shadow Z offset relative to actor sprite.")]
public readonly int ZOffset = -5;
public override object Create(ActorInitializer init) { return new WithShadow(this); }
}
public class WithShadow : ConditionalTrait<WithShadowInfo>, IRenderModifier
{
readonly WithShadowInfo info;
public WithShadow(WithShadowInfo info)
: base(info)
{
this.info = info;
}
IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (IsTraitDisabled)
return r;
// Contrails shouldn't cast shadows
var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length;
var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette(info.Palette))
.OffsetBy(info.Offset - new WVec(0, 0, height))
.WithZOffset(a.ZOffset + (height + info.ZOffset))
.AsDecoration());
return shadowSprites.Concat(r);
}
IEnumerable<Rectangle> IRenderModifier.ModifyScreenBounds(Actor self, WorldRenderer wr, IEnumerable<Rectangle> bounds)
{
foreach (var r in bounds)
yield return r;
if (IsTraitDisabled)
yield break;
var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length;
var offset = wr.ScreenPxOffset(info.Offset - new WVec(0, 0, height));
foreach (var r in bounds)
yield return new Rectangle(r.X + offset.X, r.Y + offset.Y, r.Width, r.Height);
}
}
}