Files
OpenRA/OpenRA.Mods.Common/Traits/ShakeOnDeath.cs
2020-09-27 21:22:52 +01:00

45 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class ShakeOnDeathInfo : TraitInfo
{
[Desc("DeathType(s) that trigger the shake. Leave empty to always trigger a shake.")]
public readonly BitSet<DamageType> DeathTypes = default(BitSet<DamageType>);
public readonly int Duration = 10;
public readonly int Intensity = 1;
public override object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
}
public class ShakeOnDeath : INotifyKilled
{
readonly ShakeOnDeathInfo info;
public ShakeOnDeath(ShakeOnDeathInfo info)
{
this.info = info;
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (!info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
return;
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(info.Duration, self.CenterPosition, info.Intensity);
}
}
}