Files
OpenRA/mods/d2k/rules/atreides.yaml
2014-09-05 15:29:43 +02:00

273 lines
4.6 KiB
YAML

CONYARDA:
Inherits: ^CONYARD
PWRA:
Inherits: ^POWER
Buildable:
Prerequisites: ~conyarda
WALLA:
Inherits: ^WALL
Buildable:
Prerequisites: ~conyarda, barracks
GUNTOWERA:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: ~conyarda, barracks
ROCKETTOWERA:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: ~conyarda, radar
REFA:
Inherits: ^REFINERY
Buildable:
Prerequisites: ~conyarda, power
BARRA:
Inherits: ^BARRACKS
Buildable:
Prerequisites: ~conyarda, power
ProvidesCustomPrerequisite@MEDICS:
Prerequisite: medics
ProvidesCustomPrerequisite@BARRACKS:
Prerequisite: barracks
REPAIRA:
Inherits: ^REPAIR
Buildable:
Prerequisites: ~conyarda, heavy
RESEARCHA:
Inherits: ^RESEARCH
Buildable:
Prerequisites: ~conyarda, hightech
HIGHTECHA:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: ~conyarda, radar
PALACEA:
Inherits: ^PALACE
Buildable:
Prerequisites: ~conyarda, research
AirstrikePower:
Icon: ornistrike
Prerequisites: ~techlevel.superweapons
Description: Air Strike
SquadSize: 3
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
CanPowerDown:
DisabledOverlay:
RequiresPower:
SupportPowerChargeBar:
SILOA:
Inherits: ^SILO
Buildable:
Prerequisites: ~conyarda, refinery
LIGHTA:
Inherits: ^LIGHT
Buildable:
Prerequisites: ~conyarda, refinery
ProvidesCustomPrerequisite@TRIKES:
Prerequisite: trikes
ProvidesCustomPrerequisite@LIGHT:
Prerequisite: light
HEAVYA:
Inherits: ^HEAVY
Buildable:
Prerequisites: ~conyarda, refinery
RADARA:
Inherits: ^RADAR
Buildable:
Prerequisites: ~conyarda, barracks
STARPORTA:
Inherits: ^STARPORT
Buildable:
Prerequisites: ~conyarda, radar
MCVA:
Inherits: ^MCV
Buildable:
Prerequisites: ~heavya, repair
Transforms:
Facing: 16
IntoActor: conyarda
Offset: -1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVA.starport:
Inherits: MCVA
Buildable:
Queue: Starport
Valued:
Cost: 2500
CARRYALLA:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLA.starport:
Inherits: CARRYALLA
Valued:
Cost: 1500
COMBATA:
Inherits: ^COMBAT
Buildable:
Prerequisites: ~heavya
RevealsShroud:
Range: 8c0
Turreted:
ROT: 6
Armament:
Weapon: 90mma
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
RenderUnit:
Image: COMBATA
WithTurret:
LeavesHusk:
HuskActor: Combata.Husk
COMBATA.Husk:
Inherits: ^COMBAT.Husk
RenderUnit:
Image: COMBATA
TransformOnCapture:
IntoActor: combata
COMBATA.starport:
Inherits: COMBATA
Buildable:
Queue: Starport
Valued:
Cost: 875
SONICTANK:
Inherits: ^Vehicle
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavya, research, ~techlevel.high
Valued:
Cost: 1250
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Selectable:
Bounds: 30,30
Health:
HP: 130
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 74
RevealsShroud:
Range: 6c0
RenderUnit:
Image: SONICTANK
Armament:
Weapon: Sound
LocalOffset: 640,0,427
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: Sonictank.Husk
SONICTANK.Husk:
Inherits: ^Husk
RenderUnit:
Image: SONICTANK
TransformOnCapture:
IntoActor: sonictank
FREMEN:
Inherits: ^Infantry
Valued:
Cost: 800
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Buildable:
Queue: Infantry
BuildPaletteOrder: 85
Prerequisites: ~barra, palace, ~techlevel.high
Selectable:
Bounds: 12,17,0,0
Voice: FremenVoice
Mobile:
Speed: 53
Health:
HP: 70
Passenger:
RevealsShroud:
Range: 7c0
AutoTarget:
ScanRadius: 7
Armament@PRIMARY:
Weapon: Sniper
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
RenderInfantry:
IdleAnimations: stand
TakeCover:
Cloak:
InitialDelay: 250
CloakDelay: 250
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
GRENADIER:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barra, ~techlevel.medium
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,0
Health:
HP: 50
Mobile:
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 15
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
Explodes:
Weapon: UnitExplodeSmall
Chance: 100