Files
OpenRA/mods/d2k/rules/harkonnen.yaml
2014-09-05 15:29:43 +02:00

241 lines
3.9 KiB
YAML

CONYARDH:
Inherits: ^CONYARD
PWRH:
Inherits: ^POWER
Buildable:
Prerequisites: ~conyardh
WALLH:
Inherits: ^WALL
Buildable:
Prerequisites: ~conyardh, barracks
GUNTOWERH:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: ~conyardh, barracks
ROCKETTOWERH:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: ~conyardh, radar
REFH:
Inherits: ^REFINERY
Buildable:
Prerequisites: ~conyardh, power
BARRH:
Inherits: ^BARRACKS
Buildable:
Prerequisites: ~conyardh, power
-RepairsUnits:
REPAIRH:
Inherits: ^REPAIR
Buildable:
Prerequisites: ~conyardh, heavy
RESEARCHH:
Inherits: ^RESEARCH
Buildable:
Prerequisites: ~conyardh, hightech
SILOH:
Inherits: ^SILO
Buildable:
Prerequisites: ~conyardh, refinery
LIGHTH:
Inherits: ^LIGHT
Buildable:
Prerequisites: ~conyardh, refinery
ProvidesCustomPrerequisite@TRIKES:
Prerequisite: trikes
ProvidesCustomPrerequisite@LIGHT:
Prerequisite: light
HEAVYH:
Inherits: ^HEAVY
Buildable:
Prerequisites: ~conyardh, refinery
RADARH:
Inherits: ^RADAR
Buildable:
Prerequisites: ~conyardh, barracks
STARPORTH:
Inherits: ^STARPORT
Buildable:
Prerequisites: ~conyardh, radar
HIGHTECHH:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: ~conyardh, radar
PALACEH:
Inherits: ^PALACE
Buildable:
Prerequisites: ~conyardh, research
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower:
Icon: deathhand
ChargeTime: 300
Description: Death Hand
Prerequisites: ~techlevel.superweapons
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset: -512,1c171,0
DisplayBeacon: True
DisplayRadarPing: True
CameraActor: camera
CanPowerDown:
DisabledOverlay:
RequiresPower:
SupportPowerChargeBar:
MCVH:
Inherits: ^MCV
Buildable:
Prerequisites: ~heavyh, repair
Transforms:
Facing: 16
IntoActor: conyardh
Offset: -1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVH.starport:
Inherits: MCVH
Buildable:
Queue: Starport
Valued:
Cost: 2500
CARRYALLH:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLH.starport:
Inherits: CARRYALLH
Valued:
Cost: 1500
COMBATH:
Inherits: ^COMBAT
Buildable:
Prerequisites: ~heavyh
Mobile:
Speed: 53
ROT: 4
Turreted:
ROT: 5
Health:
HP: 440
RenderUnit:
Image: COMBATH
WithTurret:
LeavesHusk:
HuskActor: Combath.Husk
COMBATH.Husk:
Inherits: ^COMBAT.Husk
RenderUnit:
Image: COMBATH
TransformOnCapture:
IntoActor: combath
COMBATH.starport:
Inherits: COMBATH
Buildable:
Queue: Starport
Valued:
Cost: 875
DEVAST:
Inherits: ^Tank
Buildable:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavyh, research, ~techlevel.high
Valued:
Cost: 1200
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Health:
HP: 650
Armor:
Type: Heavy
Mobile:
ROT: 3
Speed: 42
Crushes: crate, infantry
RevealsShroud:
Range: 7c0
RenderUnit:
Armament:
Weapon: DevBullet
LocalOffset: 256,0,32
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable:
Bounds: 44,38,0,0
LeavesHusk:
HuskActor: Devast.Husk
DEVAST.Husk:
Inherits: ^Husk
Health:
HP: 125
RenderUnit:
Image: DEVAST
TransformOnCapture:
IntoActor: devast
SARDAUKAR:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: ~barrh, palace, ~techlevel.high
Valued:
Cost: 400
Tooltip:
Name: Sardaukar
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Selectable:
Bounds: 12,17,0,0
Voice: GenericVoice
Health:
HP: 100
Mobile:
Speed: 42
RevealsShroud:
Range: 6c0
TakeCover:
RenderInfantry:
IdleAnimations: stand
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY:
Weapon: Slung
AttackFrontal: