241 lines
3.9 KiB
YAML
241 lines
3.9 KiB
YAML
CONYARDH:
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Inherits: ^CONYARD
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PWRH:
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Inherits: ^POWER
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Buildable:
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Prerequisites: ~conyardh
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WALLH:
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Inherits: ^WALL
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Buildable:
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Prerequisites: ~conyardh, barracks
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GUNTOWERH:
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Inherits: ^GUNTOWER
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Buildable:
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Prerequisites: ~conyardh, barracks
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ROCKETTOWERH:
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Inherits: ^ROCKETTOWER
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Buildable:
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Prerequisites: ~conyardh, radar
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REFH:
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Inherits: ^REFINERY
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Buildable:
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Prerequisites: ~conyardh, power
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BARRH:
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Inherits: ^BARRACKS
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Buildable:
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Prerequisites: ~conyardh, power
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-RepairsUnits:
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REPAIRH:
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Inherits: ^REPAIR
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Buildable:
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Prerequisites: ~conyardh, heavy
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RESEARCHH:
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Inherits: ^RESEARCH
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Buildable:
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Prerequisites: ~conyardh, hightech
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SILOH:
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Inherits: ^SILO
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Buildable:
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Prerequisites: ~conyardh, refinery
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LIGHTH:
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Inherits: ^LIGHT
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Buildable:
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Prerequisites: ~conyardh, refinery
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ProvidesCustomPrerequisite@TRIKES:
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Prerequisite: trikes
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ProvidesCustomPrerequisite@LIGHT:
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Prerequisite: light
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HEAVYH:
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Inherits: ^HEAVY
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Buildable:
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Prerequisites: ~conyardh, refinery
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RADARH:
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Inherits: ^RADAR
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Buildable:
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Prerequisites: ~conyardh, barracks
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STARPORTH:
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Inherits: ^STARPORT
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Buildable:
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Prerequisites: ~conyardh, radar
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HIGHTECHH:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: ~conyardh, radar
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PALACEH:
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Inherits: ^PALACE
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Buildable:
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Prerequisites: ~conyardh, research
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Tooltip:
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Description: Provides elite infantry\n Special Ability: Death Hand Missile
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NukePower:
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Icon: deathhand
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ChargeTime: 300
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Description: Death Hand
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Prerequisites: ~techlevel.superweapons
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LongDesc: Launches a nuclear missile at a target location
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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LaunchSound:
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IncomingSound:
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MissileWeapon: atomic
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SpawnOffset: -512,1c171,0
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DisplayBeacon: True
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DisplayRadarPing: True
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CameraActor: camera
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CanPowerDown:
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DisabledOverlay:
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RequiresPower:
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SupportPowerChargeBar:
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MCVH:
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Inherits: ^MCV
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Buildable:
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Prerequisites: ~heavyh, repair
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Transforms:
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Facing: 16
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IntoActor: conyardh
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Offset: -1,-1
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NoTransformSounds: HI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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MCVH.starport:
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Inherits: MCVH
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Buildable:
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Queue: Starport
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Valued:
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Cost: 2500
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CARRYALLH:
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Inherits: ^CARRYALL
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RenderUnit:
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Image: CARRYALL
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CARRYALLH.starport:
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Inherits: CARRYALLH
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Valued:
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Cost: 1500
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COMBATH:
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Inherits: ^COMBAT
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Buildable:
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Prerequisites: ~heavyh
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Mobile:
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Speed: 53
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ROT: 4
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Turreted:
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ROT: 5
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Health:
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HP: 440
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RenderUnit:
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Image: COMBATH
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WithTurret:
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LeavesHusk:
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HuskActor: Combath.Husk
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COMBATH.Husk:
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Inherits: ^COMBAT.Husk
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RenderUnit:
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Image: COMBATH
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TransformOnCapture:
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IntoActor: combath
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COMBATH.starport:
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Inherits: COMBATH
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Buildable:
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Queue: Starport
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Valued:
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Cost: 875
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DEVAST:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavyh, research, ~techlevel.high
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Valued:
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Cost: 1200
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Tooltip:
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Name: Devastator
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Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
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Health:
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HP: 650
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Armor:
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Type: Heavy
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Mobile:
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ROT: 3
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Speed: 42
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Crushes: crate, infantry
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RevealsShroud:
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Range: 7c0
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RenderUnit:
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Armament:
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Weapon: DevBullet
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LocalOffset: 256,0,32
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 44,38,0,0
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LeavesHusk:
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HuskActor: Devast.Husk
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DEVAST.Husk:
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Inherits: ^Husk
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Health:
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HP: 125
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RenderUnit:
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Image: DEVAST
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TransformOnCapture:
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IntoActor: devast
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SARDAUKAR:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 80
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Prerequisites: ~barrh, palace, ~techlevel.high
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Valued:
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Cost: 400
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Tooltip:
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Name: Sardaukar
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Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Selectable:
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Bounds: 12,17,0,0
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Voice: GenericVoice
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Health:
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HP: 100
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Mobile:
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Speed: 42
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RevealsShroud:
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Range: 6c0
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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Weapon: Slung
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AttackFrontal:
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