Files
OpenRA/mods/d2k/rules/infantry.yaml
2014-09-05 15:29:43 +02:00

107 lines
1.9 KiB
YAML

RIFLE:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Valued:
Cost: 100
Tooltip:
Name: Rifleman
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Selectable:
Bounds: 12,17,0,0
Health:
HP: 50
Mobile:
Speed: 53
Armament:
Weapon: LMG
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
ENGINEER:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~barracks, radar, ~techlevel.medium
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Selectable:
Bounds: 12,17,0,0
Voice: EngineerVoice
Health:
HP: 25
Mobile:
Speed: 53
Passenger:
PipType: Yellow
EngineerRepair:
ExternalCaptures:
Type: building
Captures:
CaptureTypes: husk
-AutoTarget:
BAZOOKA:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~barracks, radar, ~techlevel.medium
Valued:
Cost: 250
Tooltip:
Name: Trooper
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Selectable:
Bounds: 12,17,0,0
Health:
HP: 45
Mobile:
Speed: 42
Armament:
Weapon: Bazooka
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
MEDIC:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~medics, ~techlevel.high
Valued:
Cost: 500
Tooltip:
Name: Medic
Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
Selectable:
Bounds: 12,17,0,0
Voice: EngineerVoice
Health:
HP: 60
Mobile:
Speed: 42
AutoHeal:
Armament:
Weapon: Heal
AttackMedic:
Cursor: ability
OutsideRangeCursor: ability
RenderInfantry:
AttackAnimation: heal
Passenger:
PipType: Blue
-AutoTarget: