Files
OpenRA/OpenRA.Game/ServerTraits/LobbyCommands.cs
2010-11-10 10:30:25 +13:00

238 lines
6.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
namespace OpenRA.Server.Traits
{
public class LobbyCommands : IInterpretCommand
{
public bool InterpretCommand(Connection conn, string cmd)
{
var dict = new Dictionary<string, Func<string, bool>>
{
{ "ready",
s =>
{
// if we're downloading, we can't ready up.
var client = Server.GetClient(conn);
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
Server.SyncLobbyInfo();
if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(conn, "startgame");
return true;
}},
{ "startgame",
s =>
{
Server.GameStarted = true;
foreach( var c in Server.conns )
foreach( var d in Server.conns )
Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
Server.DispatchOrders(null, 0,
new ServerOrder("StartGame", "").Serialize());
Server.PingMasterServer();
return true;
}},
{ "lag",
s =>
{
int lag;
if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
Log.Write("server", "Order lag is now {0} frames.", lag);
Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
Server.SyncLobbyInfo();
return true;
}},
{ "spectator",
s =>
{
var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
if (slotData == null)
return true;
var cl = Server.GetClient(conn);
cl.Slot = slotData.Index;
Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
Server.SyncLobbyInfo();
return true;
}},
{ "slot",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null || slotData.Closed || slotData.Bot != null
|| Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
return false;
var cl = Server.GetClient(conn);
cl.Slot = slot;
Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
Server.SyncLobbyInfo();
return true;
}},
{ "slot_close",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
Server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = true;
slotData.Bot = null;
/* kick any player that's in the slot */
var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
if (occupant != null)
{
var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
if (occupantConn != null)
Server.DropClient( occupantConn, new Exception() );
}
Server.SyncLobbyInfo();
return true;
}},
{ "slot_open",
s =>
{
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
Server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = false;
slotData.Bot = null;
Server.SyncLobbyInfo();
return true;
}},
{ "slot_bot",
s =>
{
var parts = s.Split(' ');
if (parts.Length != 2)
{
Server.SendChatTo( conn, "Malformed slot_bot command" );
return true;
}
int slot;
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
Server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Bot = parts[1];
Server.SyncLobbyInfo();
return true;
}},
{ "map",
s =>
{
if (conn.PlayerIndex != 0)
{
Server.SendChatTo( conn, "Only the host can change the map" );
return true;
}
Server.lobbyInfo.GlobalSettings.Map = s;
Server.LoadMap();
foreach(var client in Server.lobbyInfo.Clients)
{
client.SpawnPoint = 0;
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
if (slotData != null)
Server.SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
client.State = Session.ClientState.NotReady;
}
Server.SyncLobbyInfo();
return true;
}},
{ "lockteams",
s =>
{
if (conn.PlayerIndex != 0)
{
Server.SendChatTo( conn, "Only the host can set that option" );
return true;
}
bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
Server.SyncLobbyInfo();
return true;
}},
};
var cmdName = cmd.Split(' ').First();
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
Func<string,bool> a;
if (!dict.TryGetValue(cmdName, out a))
return false;
return a(cmdValue);
}
}
}