Pull the traits into their own files
This commit is contained in:
@@ -192,6 +192,9 @@
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<Compile Include="Traits\ActorStance.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="ServerTraits\TraitInterfaces.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\PlayerCommands.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -247,4 +250,7 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="ServerTraits\" />
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</ItemGroup>
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</Project>
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@@ -20,316 +20,10 @@ using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Network;
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using OpenRA.Server.Traits;
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namespace OpenRA.Server
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{
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// Todo: Refactor this stuff elsewhere once it does something useful
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); }
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public class DebugServerTrait : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex));
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return false;
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}
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}
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public class LobbyCommands : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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var client = Server.GetClient(conn);
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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Server.SyncLobbyInfo();
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if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(conn, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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Server.DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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Server.PingMasterServer();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "spectator",
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s =>
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{
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var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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return true;
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var cl = Server.GetClient(conn);
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cl.Slot = slotData.Index;
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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var cl = Server.GetClient(conn);
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cl.Slot = slot;
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = true;
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slotData.Bot = null;
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/* kick any player that's in the slot */
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var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
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if (occupant != null)
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{
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var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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Server.DropClient( occupantConn, new Exception() );
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}
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_open",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = false;
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slotData.Bot = null;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length != 2)
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{
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Server.SendChatTo( conn, "Malformed slot_bot command" );
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return true;
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}
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int slot;
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if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Bot = parts[1];
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "map",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can change the map" );
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return true;
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}
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Server.lobbyInfo.GlobalSettings.Map = s;
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Server.LoadMap();
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foreach(var client in Server.lobbyInfo.Clients)
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{
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client.SpawnPoint = 0;
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
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if (slotData != null)
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Server.SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
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client.State = Session.ClientState.NotReady;
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}
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "lockteams",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can set that option" );
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return true;
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}
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bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
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Server.SyncLobbyInfo();
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return true;
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}},
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
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Func<string,bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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}
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public class PlayerCommands : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "name",
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s =>
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{
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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Server.GetClient(conn).Name = s;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "race",
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s =>
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{
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Server.GetClient(conn).Country = s;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "team",
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s =>
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{
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int team;
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if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
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Server.GetClient(conn).Team = team;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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int spawnPoint;
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if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
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{
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Log.Write("server", "Invalid spawn point: {0}", s);
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return false;
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}
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if (Server.lobbyInfo.Clients.Where( c => c != Server.GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
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{
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Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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Server.GetClient(conn).SpawnPoint = spawnPoint;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "color",
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s =>
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{
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var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
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Server.GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
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Server.GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
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Server.SyncLobbyInfo();
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return true;
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}}
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
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Func<string,bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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}
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static class Server
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{
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public static List<Connection> conns = new List<Connection>();
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237
OpenRA.Game/ServerTraits/LobbyCommands.cs
Normal file
237
OpenRA.Game/ServerTraits/LobbyCommands.cs
Normal file
@@ -0,0 +1,237 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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namespace OpenRA.Server.Traits
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{
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public class LobbyCommands : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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var dict = new Dictionary<string, Func<string, bool>>
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{
|
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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var client = Server.GetClient(conn);
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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Server.SyncLobbyInfo();
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if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(conn, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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Server.DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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Server.PingMasterServer();
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return true;
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}},
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{ "lag",
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s =>
|
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{
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int lag;
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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Server.SyncLobbyInfo();
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return true;
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}},
|
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{ "spectator",
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s =>
|
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{
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var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
|
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if (slotData == null)
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return true;
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var cl = Server.GetClient(conn);
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cl.Slot = slotData.Index;
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
|
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|
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Server.SyncLobbyInfo();
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return true;
|
||||
}},
|
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{ "slot",
|
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s =>
|
||||
{
|
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int slot;
|
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
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if (slotData == null || slotData.Closed || slotData.Bot != null
|
||||
|| Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
|
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return false;
|
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|
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var cl = Server.GetClient(conn);
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cl.Slot = slot;
|
||||
|
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
|
||||
|
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Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_close",
|
||||
s =>
|
||||
{
|
||||
int slot;
|
||||
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
Server.SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Closed = true;
|
||||
slotData.Bot = null;
|
||||
|
||||
/* kick any player that's in the slot */
|
||||
var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
|
||||
if (occupant != null)
|
||||
{
|
||||
var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
|
||||
if (occupantConn != null)
|
||||
Server.DropClient( occupantConn, new Exception() );
|
||||
}
|
||||
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_open",
|
||||
s =>
|
||||
{
|
||||
int slot;
|
||||
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
Server.SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Closed = false;
|
||||
slotData.Bot = null;
|
||||
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_bot",
|
||||
s =>
|
||||
{
|
||||
var parts = s.Split(' ');
|
||||
|
||||
if (parts.Length != 2)
|
||||
{
|
||||
Server.SendChatTo( conn, "Malformed slot_bot command" );
|
||||
return true;
|
||||
}
|
||||
|
||||
int slot;
|
||||
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
Server.SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Bot = parts[1];
|
||||
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "map",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
Server.SendChatTo( conn, "Only the host can change the map" );
|
||||
return true;
|
||||
}
|
||||
Server.lobbyInfo.GlobalSettings.Map = s;
|
||||
Server.LoadMap();
|
||||
|
||||
foreach(var client in Server.lobbyInfo.Clients)
|
||||
{
|
||||
client.SpawnPoint = 0;
|
||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
||||
if (slotData != null)
|
||||
Server.SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
|
||||
|
||||
client.State = Session.ClientState.NotReady;
|
||||
}
|
||||
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "lockteams",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
Server.SendChatTo( conn, "Only the host can set that option" );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
91
OpenRA.Game/ServerTraits/PlayerCommands.cs
Normal file
91
OpenRA.Game/ServerTraits/PlayerCommands.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server.Traits
|
||||
{
|
||||
public class PlayerCommands : IInterpretCommand
|
||||
{
|
||||
public bool InterpretCommand(Connection conn, string cmd)
|
||||
{
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
Server.GetClient(conn).Name = s;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
Server.GetClient(conn).Country = s;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "team",
|
||||
s =>
|
||||
{
|
||||
int team;
|
||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||
|
||||
Server.GetClient(conn).Team = team;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "spawn",
|
||||
s =>
|
||||
{
|
||||
int spawnPoint;
|
||||
if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
|
||||
{
|
||||
Log.Write("server", "Invalid spawn point: {0}", s);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Server.lobbyInfo.Clients.Where( c => c != Server.GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
||||
{
|
||||
Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||
return true;
|
||||
}
|
||||
|
||||
Server.GetClient(conn).SpawnPoint = spawnPoint;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "color",
|
||||
s =>
|
||||
{
|
||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||
Server.GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
|
||||
Server.GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}}
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
24
OpenRA.Game/ServerTraits/TraitInterfaces.cs
Normal file
24
OpenRA.Game/ServerTraits/TraitInterfaces.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Server.Traits
|
||||
{
|
||||
// Returns true if order is handled
|
||||
public interface IInterpretCommand { bool InterpretCommand(Connection conn, string cmd); }
|
||||
|
||||
public class DebugServerTrait : IInterpretCommand
|
||||
{
|
||||
public bool InterpretCommand(Connection conn, string cmd)
|
||||
{
|
||||
Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user