Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ee7d8659d58ea46e3fa6f2aee81e8d1327c79c65
OpenRA/mods/cnc/rules
History
psydev ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
..
aircraft.yaml
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
2011-07-27 13:36:49 +12:00
civilian-desert.yaml
Add two missing desert buildings
2011-07-27 16:57:12 +12:00
civilian.yaml
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
defaults.yaml
cnc: various balance changes, part 2
2012-04-30 22:07:48 +12:00
husks.yaml
Fix stnk husk (Fixes #985).
2011-07-01 23:22:07 +12:00
infantry.yaml
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
ships.yaml
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
structures.yaml
Removed bib from repair bay, to make it like the one from Red Alert.
2012-04-30 22:14:23 +12:00
system.yaml
cnc: change AI to not be totally useless
2012-04-29 10:56:47 +12:00
tech.yaml
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
trees.yaml
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
vehicles.yaml
Harvester armor heavy
2012-04-30 21:35:35 +12:00
Powered by Gitea Version: 1.25.1 Page: 154ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API