Commit Graph

230 Commits

Author SHA1 Message Date
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b cnc: various balance changes, part 2
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
psydev
9a3aae6586 cnc: change AI to not be totally useless 2012-04-29 10:56:47 +12:00
psydev
390e607e66 cnc: remove nuke crate 2012-04-29 10:55:46 +12:00
psydev
22b18f99db cnc: remove hide-map crate 2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5 unify water palette rotation 2012-04-25 21:32:33 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495 add base attack notification support to cnc 2011-12-23 16:43:10 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Chris Forbes
89ea4d1e0a unify C&C and RA colorpicker palette manipulation code 2011-10-18 20:09:24 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
4e68ad2b12 Fix default civ building husk walkability 2011-07-27 16:57:23 +12:00
Paul Chote
9df7348683 Add two missing desert buildings 2011-07-27 16:57:12 +12:00
Paul Chote
2b3f58e3a4 Fix hospital animation and add husk 2011-07-27 13:36:49 +12:00
Paul Chote
39a3dfffd1 Disallow capturing hospitals until they give something useful 2011-07-27 13:36:49 +12:00
Paul Chote
4c60639a0d Remove build radius from tech structures 2011-07-27 13:36:49 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00
Paul Chote
7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. 2011-07-27 13:36:48 +12:00
Paul Chote
9f7c5791f9 Make vehicle husks unselectable 2011-07-27 13:36:47 +12:00
Paul Chote
f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. 2011-07-27 13:36:47 +12:00
Paul Chote
d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. 2011-07-27 13:36:47 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
6ede28fdbe Fix mammoth tank not crushing infantry 2011-07-25 22:23:15 +12:00
Paul Chote
d9d20338bf Increase orca reload time 2011-07-25 22:23:14 +12:00
Paul Chote
e724a3b200 Decrease stnk speed slightly, increase it's health 2011-07-25 22:23:14 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Paul Chote
5722db0e34 Make Civilians crushable 2011-07-16 05:03:19 +12:00
Paul Chote
eabcc51738 Fix gun firing offset (Bug #940). 2011-07-15 21:31:48 +12:00
Paul Chote
e40581149a Fix mtnk firing offset (Bug #938). 2011-07-15 21:31:48 +12:00
Paul Chote
3ae34fabf1 Fix ltnk firing offsets (Bug #939). 2011-07-15 21:31:48 +12:00
Paul Chote
5fceaaec58 New APC turret; art by Daniel Hernandez. 2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad Remove the baked harvester animation from proc. Fixes #1009. 2011-07-15 20:10:22 +12:00