Commit Graph

7333 Commits

Author SHA1 Message Date
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b cnc: various balance changes, part 2
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
174e925e5a cnc: various balance changes
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
earthpig
e7a8cdf951 Normal AI: Gone.
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
45f5c054d5 Fix #2070; cannot sell when building is being captured 2012-04-30 21:37:09 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
Chris Forbes
9c86196b16 fix crash in ChooseBuildTabOnSelect in replay 2012-04-30 21:32:57 +12:00
Curtis Shmyr
9185dc65d5 Initial pbox pax changes 2012-04-30 21:18:10 +12:00
Chris Forbes
e0bfa287ee new flamer integrated 2012-04-30 21:13:15 +12:00
Chris Forbes
80f142c8ea flamer that doesnt suck 2012-04-30 20:51:10 +12:00
Chris Forbes
7050fbc6e1 add napalm1 SHP and wiring in ra/sequences 2012-04-30 20:38:42 +12:00
Chris Forbes
2c938bc305 add sniper SHP 2012-04-30 20:33:36 +12:00
Chris Forbes
cd6bfb1b9a add better flame projectile SHP 2012-04-30 20:33:21 +12:00
Chris Forbes
11b253e4c3 add gate SHPs 2012-04-30 20:33:03 +12:00
earthpig
d625e2624a Fixed #2010 - arty in line now only has only 75% chance of exploding
When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
earthpig
a544bc966b #2048 fixed: make AI behavior more varied 2012-04-29 19:15:55 +12:00
psydev
9a3aae6586 cnc: change AI to not be totally useless 2012-04-29 10:56:47 +12:00
psydev
390e607e66 cnc: remove nuke crate 2012-04-29 10:55:46 +12:00
psydev
22b18f99db cnc: remove hide-map crate 2012-04-29 10:54:51 +12:00
Chris Forbes
c30d46c014 #2051 fixed -- Widget.Get() throws by default 2012-04-27 19:39:07 +12:00
Chris Forbes
5d1a071287 fix crash in colorpicker 2012-04-26 21:42:07 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
87271a0a56 make cloak palette configurable 2012-04-25 21:45:38 +12:00
Chris Forbes
dadc496c19 beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame 2012-04-25 21:43:00 +12:00
Chris Forbes
a0940e7ae5 unify water palette rotation 2012-04-25 21:32:33 +12:00
Chris Forbes
ca1fbb187b misc whitespace tidyups 2012-04-25 21:31:27 +12:00
Chris Forbes
89025a3042 make attackmove on spawn work properly for things that cant attackmove 2012-04-25 21:11:31 +12:00
earthpig
49f3f740e3 New units now AttackMove to their designated rally point. 2012-04-25 20:52:51 +12:00
Chris Forbes
4b4bbdf626 fix recent breakage in support powers 2012-04-25 01:58:37 +12:00
Chris Forbes
cebf908bb2 Fixed #2041 -- Force attack always targeted ground
Revert "Force attacks always go through, regardless of what is beneath them."

This reverts commit b2c72d6990.
2012-04-25 00:22:07 +12:00
Chris Forbes
75c105cb85 fix right edge of cheats close button 2012-04-25 00:06:48 +12:00
Chris Forbes
6669a66292 #2028 fixed - observer and dead map in cnc works again 2012-04-24 20:29:46 +12:00
Chris Forbes
6e3aa46008 #2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound 2012-04-24 20:23:41 +12:00
Chris Forbes
84a50e8e86 unify cheats panels 2012-04-24 20:04:21 +12:00
Chris Forbes
6559d8d8bc fix cnc direct connect panel 2012-04-24 19:47:04 +12:00
Chris Forbes
926686beff fix cnc cheats panel 2012-04-24 19:44:06 +12:00
Chris Forbes
6ab171af8b #2027 fixed - allow custom starting units for each faction 2012-04-24 19:29:53 +12:00
Chris Forbes
c4916bd997 #2038 fixed - add shadow to crates on the ground 2012-04-24 19:17:41 +12:00
Chris Forbes
f86332fd99 change pillbox hotkey to p 2012-04-20 14:41:45 +12:00
Chris Forbes
8d843cd8ad dropped map No Fly Zone 2012-04-19 11:04:51 +12:00
Chris Forbes
0904ac3a70 remove spurious trait lookup 2012-04-13 13:32:59 +12:00
Chris Forbes
8488223eee fix misspelling of Received 2012-04-13 13:28:31 +12:00
Chris Forbes
da3ba159db make failure of a lintpass nonfatal 2012-04-13 12:47:42 +12:00
Chris Forbes
3e0f52db1a fix cnc chrome yaml issues 2012-04-09 13:10:40 +12:00
Chris Forbes
062c49dac3 fix bogus widget id setup for resolution picker 2012-04-09 13:10:40 +12:00
Chris Forbes
533f9044cc strip redundant Id: elements from chrome yaml 2012-04-09 13:10:40 +12:00
Chris Forbes
b9eb3a0ad0 Patch widget loader to convert @key into Id member of widgets 2012-04-09 13:10:40 +12:00
Chris Forbes
dbd09ea843 Add building infiltrated sound to owner of spy on infiltrate 2012-04-09 10:33:39 +12:00
Chris Forbes
a4e1915aff warn the lobby when a client joins with DEV_VERSION 2012-04-09 09:40:22 +12:00
Chris Forbes
9d2833fc2b fix spelling error in comment 2012-04-09 09:39:57 +12:00