psydev 4448c3e51b cnc: various balance changes, part 2
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
2011-04-09 10:55:53 +12:00
2012-04-30 22:07:48 +12:00
2011-12-28 08:13:36 +13:00
2011-12-27 21:23:25 +13:00
2011-12-27 21:23:25 +13:00
2011-11-04 08:29:46 +13:00
2011-11-29 10:13:17 +13:00
2011-11-08 09:17:23 +13:00
2010-02-16 21:20:41 +13:00
2011-03-15 09:41:46 +13:00
2011-05-03 17:40:02 +12:00
2010-11-18 17:47:24 +13:00
2010-04-13 20:43:53 +12:00

OpenRA is a Libre/Free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

Distributed mods include a reimagining and updating of both the Red Alert and Command & Conquer multiplayer games.

Please read INSTALL on how to install an OpenRA development environment and HACKING for an overview of the engine.
Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%