cnc: various balance changes
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary. Weapons: Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given. Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased MRLS rocket ranged increased from 8 to 12, with minimum range 2. Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40. Grenadier death explosion reduced in damage from 25-10 and in blast radius.
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@@ -9,7 +9,7 @@ UnitExplode:
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Heavy: 25%
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Explosion: 8
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InfDeath: 3
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ImpactSound: xplobig4
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ImpactSound: xplobig6
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UnitExplodeSmall:
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Warhead:
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@@ -26,8 +26,8 @@ UnitExplodeSmall:
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GrenadierExplode:
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Warhead:
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Damage: 25
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Spread: 10
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Damage: 10
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Spread: 3
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Versus:
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None: 90%
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Wood: 75%
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@@ -108,12 +108,12 @@ Sniper:
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HighV:
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ROF: 40
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Range: 4
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Range: 5
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Report: GUN8
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 20
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Damage: 40
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Spread: 3
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Versus:
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None: 100%
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@@ -531,7 +531,8 @@ MammothMissiles:
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227mm:
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ROF: 80
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Range: 8
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Range: 10
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MinRange: 2
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Burst: 6
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BurstDelay: 1
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Report: ROCKET1
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@@ -592,13 +593,15 @@ MammothMissiles:
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ArtilleryShell:
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ROF: 65
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Range: 6
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Range: 12
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MinRange: 2
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Report: TNKFIRE2
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Projectile: Bullet
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ContrailLength: 30
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Speed: 12
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High: yes
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Angle: .09
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Inaccuracy: 5
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Inaccuracy: 30
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Image: 120MM
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Warhead:
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Damage: 150
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@@ -611,7 +614,7 @@ ArtilleryShell:
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InfDeath: 2
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Explosion: 5
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SmudgeType: Crater
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ImpactSound: xplos
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ImpactSound: XPLOSML2
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MachineGun:
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ROF: 30
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@@ -692,11 +695,11 @@ TowerMissle:
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Damage: 60
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Napalm:
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ROF: 5
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ROF: 4
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Projectile: GravityBomb
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Image: BOMBLET
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Warhead:
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Spread: 8
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Spread: 20
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Versus:
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None: 90%
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Wood: 100%
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