Files
OpenRA/mods/d2k/maps/atreides-03a/atreides03a.lua
2017-04-10 21:13:51 +02:00

179 lines
5.4 KiB
Lua

--[[
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 }
OrdosReinforcements =
{
easy =
{
{ "light_inf", "raider", "trooper" },
{ "light_inf", "raider", "quad" },
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
},
normal =
{
{ "light_inf", "raider", "trooper" },
{ "light_inf", "raider", "raider" },
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "raider", "quad", "quad" }
},
hard =
{
{ "raider", "raider", "quad" },
{ "light_inf", "raider", "raider" },
{ "trooper", "trooper", "light_inf", "raider" },
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "raider", "raider", "quad", "quad", "quad", "raider" },
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
{ "raider", "raider", "quad", "quad", "quad", "raider" }
}
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
OrdosAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
ToHarvest =
{
easy = 5000,
normal = 6000,
hard = 7000
}
InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location }
}
AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
AtreidesBaseBuildings = { "barracks", "light_factory" }
AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
wave = 0
SendOrdos = function()
Trigger.AfterDelay(OrdosAttackDelay[Map.LobbyOption("difficulty")], function()
if player.IsObjectiveCompleted(KillOrdos) then
return
end
wave = wave + 1
if wave > OrdosAttackWaves[Map.LobbyOption("difficulty")] then
return
end
local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Map.LobbyOption("difficulty")][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2]
Utils.Do(units, IdleHunt)
SendOrdos()
end)
end
MessageCheck = function(index)
return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
end
Tick = function()
if player.HasNoRequiredUnits() then
ordos.MarkCompletedObjective(KillAtreides)
end
if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillOrdos)
end
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
local units = ordos.GetActorsByType("harvester")
if #units > 0 then
HarvesterKilled = false
ProtectHarvester(units[1])
end
end
if player.Resources > ToHarvest[Map.LobbyOption("difficulty")] - 1 then
player.MarkCompletedObjective(GatherSpice)
end
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
end
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.LobbyOption("difficulty")], player.Color)
end
WorldLoaded = function()
ordos = Player.GetPlayer("Ordos")
player = Player.GetPlayer("Atreides")
InitObjectives()
Camera.Position = AConyard.CenterPosition
Trigger.OnAllKilled(OrdosBase, function()
Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
end)
SendOrdos()
ActivateAI()
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
end)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.LobbyOption("difficulty")]) .. " Solaris worth of Spice.")
KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Lose")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Win")
end)
end)
end