Removed invalid spacing at the end of the line 36 in ThrowsShrapnel Prevented NullReferenceException in cases where weapons aren't optional
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Causes aircraft husks that are spawned in the air to crash to the ground.")]
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public class FallsToEarthInfo : ITraitInfo, IRulesetLoaded, Requires<AircraftInfo>
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{
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[WeaponReference]
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public readonly string Explosion = "UnitExplode";
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public readonly bool Spins = true;
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public readonly bool Moves = false;
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public readonly WDist Velocity = new WDist(43);
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public WeaponInfo ExplosionWeapon { get; private set; }
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public object Create(ActorInitializer init) { return new FallsToEarth(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (string.IsNullOrEmpty(Explosion))
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return;
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WeaponInfo weapon;
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var weaponToLower = Explosion.ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out weapon))
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throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(weaponToLower));
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ExplosionWeapon = weapon;
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}
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}
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public class FallsToEarth
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{
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public FallsToEarth(Actor self, FallsToEarthInfo info)
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{
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self.QueueActivity(false, new FallToEarth(self, info));
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}
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}
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}
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