Files
OpenRA/mods/ra/rules/infantry.yaml
Matthias Mailänder f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00

390 lines
6.8 KiB
YAML

DOG:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: barr
Owner: soviet
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
Health:
HP: 12
Mobile:
Speed: 7
RevealsShroud:
Range: 5
AutoTarget:
AttackLeap:
PrimaryWeapon: DogJaw
CanAttackGround: no
RenderInfantry:
IdleAnimations: idle1,idle2
IgnoresDisguise:
E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: allies,soviet
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 4
AttackFrontal:
PrimaryWeapon: M1Carbine
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: soviet
Prerequisites: barr
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 5
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-13
FireDelay: 15
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
E3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies,soviet
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 45
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
PrimaryOffset: 0,0,0,-13
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ftur
Owner: soviet
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 40
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: Flamer
PrimaryOffset: 0,-10,0,-8
FireDelay: 8
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: soviet,allies
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: EngineerVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
Passenger:
PipType: Yellow
EngineerRepair:
Captures:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: dome, tent
Owner: allies
Valued:
Cost: 500
SpyToolTip:
Name: Spy
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Voice: SpyVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
RevealsShroud:
Range: 5
Passenger:
PipType: Yellow
TakeCover:
Spy:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2
AttackFrontal:
PrimaryWeapon: SilencedPPK
E7:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: techcenter
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
Selectable:
Voice: TanyaVoice
Bounds: 12,17,0,-9
Health:
HP: 100
Mobile:
Speed: 5
RevealsShroud:
Range: 6
C4Demolition:
C4Delay: 45
Passenger:
PipType: Red
AttackFrontal:
PrimaryWeapon: Colt45
SecondaryWeapon: Colt45
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E8:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: stek
Owner: soviet
Valued:
Cost: 1800
Tooltip:
Name: Volkov
Description: Elite commando infantry, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Air Units\n
Selectable:
Voice: VolkovVoice
Bounds: 12,17,0,-9
Health:
HP: 150
Armor: heavy
Mobile:
Speed: 5
RevealsShroud:
Range: 4
Passenger:
PipType: Red
AttackFrontal:
PrimaryWeapon: VolkAT
SecondaryWeapon: VolkNapalm
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1
-CrushableInfantry:
MEDI:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies
Prerequisites: tent
Valued:
Cost: 300
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: MedicVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 4
RevealsShroud:
Range: 3
Passenger:
PipType: Yellow
AutoHeal:
AttackMedic:
PrimaryWeapon: Heal
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
C1:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ProximityCaptor:
Types:CivilianInfantry
C2:
Inherits: ^Infantry
Selectable:
Voice: CivilianFemaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ProximityCaptor:
Types:CivilianInfantry
EINSTEIN:
Inherits: ^Infantry
Selectable:
Voice: EinsteinVoice
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Prof. Einstein
Health:
HP: 25
Mobile:
Speed: 5
RevealsShroud:
Range: 2
-AutoTarget:
AttackMove:
JustMove: true
ProximityCaptor:
Types:CivilianInfantry
SHOK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
Prerequisites: stek,tsla
Owner: soviet
Valued:
Cost: 500
Tooltip:
Name: Tesla Trooper
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: ShokVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 3
RevealsShroud:
Range: 4
AttackFrontal:
PrimaryWeapon: PortaTesla
PrimaryOffset: 0,-10,0,-8
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
-CrushableInfantry: