added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes) adds soviet forward command center build animation adds icon for mines (not visible in-game yet)
This commit is contained in:
committed by
Chris Forbes
parent
3e3977776d
commit
f2c630731e
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mods/ra/bits/e8.shp
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mods/ra/bits/e8.shp
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mods/ra/bits/e8icon.shp
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mods/ra/bits/e8icon.shp
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mods/ra/bits/fcommake.shp
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mods/ra/bits/fcommake.shp
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mods/ra/bits/iromata.aud
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mods/ra/bits/iromata.aud
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mods/ra/bits/iromatb.aud
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mods/ra/bits/iromatb.aud
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mods/ra/bits/iromatc.aud
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mods/ra/bits/iromatc.aud
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mods/ra/bits/iromatd.aud
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mods/ra/bits/iromatd.aud
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mods/ra/bits/iromate.aud
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mods/ra/bits/iromate.aud
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mods/ra/bits/irommoc.aud
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mods/ra/bits/irommoc.aud
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mods/ra/bits/irommod.aud
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mods/ra/bits/irommod.aud
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mods/ra/bits/irommoe.aud
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mods/ra/bits/irommoe.aud
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mods/ra/bits/iromsec.aud
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mods/ra/bits/iromsec.aud
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mods/ra/bits/iromsee.aud
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mods/ra/bits/iromsee.aud
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mods/ra/bits/jmin.shp
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mods/ra/bits/jmin.shp
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mods/ra/bits/volk_at.aud
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mods/ra/bits/volk_at.aud
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mods/ra/bits/volknapalm.aud
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mods/ra/bits/volknapalm.aud
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@@ -231,6 +231,39 @@ E7:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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E8:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 110
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Prerequisites: stek
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Owner: soviet
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Valued:
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Cost: 1800
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Tooltip:
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Name: Volkov
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Description: Elite commando infantry, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Air Units\n
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Selectable:
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Voice: VolkovVoice
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Bounds: 12,17,0,-9
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Health:
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HP: 150
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Armor: heavy
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 4
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Passenger:
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PipType: Red
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AttackFrontal:
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PrimaryWeapon: VolkAT
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SecondaryWeapon: VolkNapalm
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TakeCover:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1
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-CrushableInfantry:
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MEDI:
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Inherits: ^Infantry
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Buildable:
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@@ -313,6 +313,7 @@ MINP:
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InvisibleToEnemy:
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Tooltip:
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Name: Anti-Personnel Mine
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Icon: jmin
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ProximityCaptor:
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Types:Mine
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@@ -329,6 +330,7 @@ MINV:
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InvisibleToEnemy:
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Tooltip:
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Name: Anti-Tank Mine
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Icon: jmin
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ProximityCaptor:
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Types:Mine
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@@ -3,8 +3,10 @@ fcom:
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Start: 0
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damaged-idle:
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Start: 1
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make:
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make: fcommake
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Start: 0
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Length: *
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oilb:
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idle:
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Start: 0
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@@ -2122,3 +2124,53 @@ overlay:
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target-invalid:
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Start: 1
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e8:
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stand:
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Start: 0
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Facings: 8
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run:
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Start: 8
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Length: 5
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Facings: 8
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shoot:
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Start: 56
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Length: 4
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Facings: 8
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prone-stand:
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Start: 88
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Length: 2
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Facings: 8
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prone-run:
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Start: 104
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Length: 4
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Facings: 8
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standup-0:
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Start: 136
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Length: 2
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Facings: 8
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prone-shoot:
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Start: 152
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Length: 4
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Facings: 8
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idle1:
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Start: 184
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Length: 26
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Tick: 120
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die1:
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Start: 210
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Length: 8
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die2:
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Start: 218
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Length: 8
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die3:
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Start: 226
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Length: 8
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die4:
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Start: 234
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Length: 12
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die5:
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Start: 246
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Length: 18
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die6: electro
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Start: 0
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Length: *
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@@ -89,3 +89,10 @@ ShokVoice:
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Move: jdance1,jyes1
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Attack: jburn1,jcrisp1,jshock1,jlight1
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
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VolkovVoice:
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Voices:
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Select: iromsec,iromsee
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Move: irommoc,irommoe,irommod
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Attack: iromata,iromatb,iromatc,iromatd,iromate
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Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10,nuyell1,nuyell3,nuyell4,nuyell5
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@@ -1093,3 +1093,51 @@ FLAK-23:
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Concrete: 20%
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Explosion: med_explosion
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Damage: 20
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VolkAT:
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ROF: 30
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Range: 5
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Report: volk_at
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ValidTargets: Ground
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Burst: 1
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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Warhead:
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Spread: 3
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Versus:
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None: 0%
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Wood: 0%
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Light: 75%
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Heavy: 90%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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SmudgeType: Crater
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Damage: 70
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VolkNapalm:
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ROF: 60
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Range: 5
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Report: volknapalm
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ValidTargets: Ground
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Burst: 1
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BurstDelay: 1
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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Warhead:
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Spread: 8
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Versus:
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None: 90%
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Wood: 170%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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Explosion: napalm
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WaterExplosion: small_napalm
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InfDeath: 4
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SmudgeType: Scorch
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ImpactSound: firebl3
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Damage: 80
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