Files
OpenRA/mods/ra/weapons.yaml
Matthias Mailänder f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00

1143 lines
16 KiB
YAML

Colt45:
ROF: 5
Range: 5.75
Report: GUN5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 1
Versus:
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
Explosion: piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 10
Report: AACANON3
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
Damage: 25
Vulcan:
ROF: 30
Range: 6
Report: GUN13
Projectile: Bullet
Speed: 100
ContrailLength: 1000
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 10
Maverick:
ROF: 30
Range: 9
MinRange: 3
Report: MISSILE7
Burst: 2
BurstDelay: 7
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 12
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 70
FireballLauncher:
ROF: 65
Range: 5
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 150
Flamer:
ROF: 50
Range: 5
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 10
Trail: fb4
Image: fb3
Angle: .1
Inaccuracy: 20
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 8
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: GUN13
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 20
ChainGun.Yak:
ROF: 3
Range: 5
MinRange: 3
Report: GUN13
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 3
Report: GUN27
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 5
Report: GUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6
Burst: 2
BurstDelay: 1
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6
Burst: 2
BurstDelay: 1
ValidTargets: Air
Projectile: Missile
Speed: 45
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1
Projectile: Bullet
Speed: 5
High: true
Angle: .1
Inaccuracy: 13
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
25mm:
ROF: 13
Range: 4
Report: CANNON2
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 16
90mm:
ROF: 50
Range: 4.75
Report: CANNON1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
105mm:
ROF: 70
Range: 4.75
Report: CANNON1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
120mm:
ROF: 90
Range: 4.75
Report: CANNON1
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
TurretGun:
ROF: 30
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 60
MammothTusk:
ROF: 60
Range: 8
Report: MISSILE6
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 45
155mm:
ROF: 85
Range: 14
MinRange: 3
Report: TANK5
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 40
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 220
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
Projectile: Bullet
Image: BOMBLET
Speed: 5
High: yes
RangeLimit: 24
Arm: 24
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
Nike:
ROF: 15
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 100
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 40
8Inch:
ROF: 250
Range: 16
# MinRange: 8
Burst: 2
Report: TURRET1
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 80
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 3
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12
WaterImpactSound: splash9
SubMissile:
ROF: 300
Range: 16
# MinRange: 8
Burst: 2
Report: MISSILE6
Projectile: Bullet
Speed: 6
High: true
Angle: .4
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 40%,
Light: 30%
Heavy: 30%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom12
WaterImpactSound: splash9
Stinger:
ROF: 60
Range: 9
Report: MISSILE6
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
TorpTube:
ROF: 100
Range: 9
Report: TORPEDO1
ValidTargets: Water, Underwater
Underwater: yes
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 10
Trail: bubbles
ROT: 1
RangeLimit: 160
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 180
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
ValidTargets: Underwater
Projectile: Bullet
Speed: 5
Image: BOMB
Angle: .1
High: true
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 10
Range: 4.5
Report: CHUTE1
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15
DogJaw:
ROF: 10
Range: 3
Report: DOGG5P
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 4
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
SilencedPPK:
ROF: 80
Range: 2.5
Report: silppk
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 150
SCUD:
ROF: 280
Range: 10
MinRange: 3
Report: MISSILE1
Projectile: Bullet
Speed: 10
Arm: 10
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccuracy: 5
Image: V2
Angle: .1
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3
WaterImpactSound: splash9
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
Crush:
Warhead:
ImpactSound: squishy2
Damage: 100
ATMine:
Warhead:
Damage: 500
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1
Explosion: large_explosion
APMine:
Warhead:
Damage: 700
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1
# Report: SHKTROP1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
FLAK-23:
ROF: 10
Range: 8
Report: AACANON3
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
Explosion: med_explosion
Damage: 20
VolkAT:
ROF: 30
Range: 5
Report: volk_at
ValidTargets: Ground
Burst: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 0%
Wood: 0%
Light: 75%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 70
VolkNapalm:
ROF: 60
Range: 5
Report: volknapalm
ValidTargets: Ground
Burst: 1
BurstDelay: 1
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 170%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: napalm
WaterExplosion: small_napalm
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 80