adds Volkov with some minor changes (no C4, range fixes) adds soviet forward command center build animation adds icon for mines (not visible in-game yet)
449 lines
7.4 KiB
YAML
449 lines
7.4 KiB
YAML
Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Ship:
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Type: Ship
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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HackyAI@EasyAI:
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Name:Easy AI
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BuildingFractions:
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proc: 30%
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powr: 35%
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barr: 1%
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tent: 1%
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weap: 1%
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pbox.e1: 7%
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gun: 7%
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tsla: 5%
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ftur: 10%
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agun: 5%
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sam: 5%
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atek: 1%
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stek: 1%
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fix: 0.1%
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dome: 10%
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UnitsToBuild:
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e1: 50%
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e3: 10%
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apc: 30%
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jeep: 40%
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arty: 15%
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v2rl: 40%
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ftrk: 50%
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1tnk: 70%
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2tnk: 25%
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3tnk: 50%
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SquadSize: 20
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HackyAI@HardAI:
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Name:Hard AI
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BuildingFractions:
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proc: 30%
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powr: 35%
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tent: 1%
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barr: 1%
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weap: 1%
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pbox.e1: 7%
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gun: 7%
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ftur: 10%
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tsla: 5%
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fix: 0.1%
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dome: 10%
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agun: 5%
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sam: 1%
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atek: 1%
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stek: 1%
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UnitsToBuild:
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e1: 50%
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e3: 10%
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harv: 10%
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apc: 30%
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jeep: 40%
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ftrk: 50%
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1tnk: 70%
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2tnk: 25%
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3tnk: 50%
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SquadSize: 10
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HackyAI@OptiAI:
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Name:Eisenhower AI
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BuildingFractions:
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proc: 25.1%
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powr: 35%
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tent: 0.1%
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barr: 0.1%
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weap: 0.1%
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fix: 0.1%
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dome: 0.1%
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atek: 0.1%
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stek: 0.1%
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UnitsToBuild:
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e1: 50%
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e2: 1%
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e3: 10%
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medi: 0.01%
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e7: 0.01%
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apc: 10%
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jeep: 10%
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ftrk: 25%
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1tnk: 25%
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2tnk: 50%
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3tnk: 75%
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4tnk: 100%
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arty: 30%
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v2rl: 30%
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SquadSize: 10
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HackyAI@ZhukovAI:
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Name:Zhukov AI
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BuildingFractions:
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proc: 20%
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powr: 35%
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tent: 1%
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barr: 1%
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weap: 1%
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pbox.e1: 4%
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hbox.e1: 3%
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gun: 10%
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ftur: 10%
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tsla: 5%
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dome: 10%
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fix: 0.1%
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agun: 7%
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sam: 7%
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atek: 1%
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stek: 1%
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UnitsToBuild:
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e1: 4%
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e3: 1%
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harv: 10%
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ftrk: 5%
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v2rl: 40%
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arty: 40%
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1tnk: 15%
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2tnk: 15%
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3tnk: 15%
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SquadSize: 25
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HackyAI@RommelAI:
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Name:Rommel AI
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BuildingFractions:
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proc: 30%
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powr: 35%
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tent: 1%
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barr: 1%
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weap: 1%
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pbox.e1: 7%
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gun: 7%
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ftur: 10%
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tsla: 5%
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fix: 0.1%
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dome: 10%
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agun: 5%
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sam: 1%
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atek: 1%
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stek: 1%
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UnitsToBuild:
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e1: 5%
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e3: 10%
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3tnk: 75%
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2tnk: 75%
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v2rl: 15%
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arty: 15%
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harv: 10%
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SquadSize: 7
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PlayerColorPalette:
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BasePalette: terrain
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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DebugResourceCash:
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DebugResourceOre:
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DebugResourceOreCapacity:
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GpsWatcher:
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BaseAttackNotifier:
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World:
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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ObserverWidget: OBSERVER_ROOT
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ScreenShaker:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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NukePaletteEffect:
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LightPaletteRotator:
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3
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CrateDrop:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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PaletteFromCurrentTileset:
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Name: terrain
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ShadowIndex: 4
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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ShadowIndex: 3
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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ShadowIndex: 4
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ColorPickerPaletteModifier:
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@0:
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Name: Allies
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Race: allies
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Country@1:
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Name: Soviet
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Race: soviet
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BibLayer:
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@ore:
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ResourceType: 1
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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Name: Ore
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PipColor: Yellow
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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ResourceType@gem:
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ResourceType: 2
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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Name: Gems
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PipColor: Red
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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SmudgeLayer@SCORCH:
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Type:Scorch
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SmokePercentage:50
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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Type:Crater
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Types:cr1,cr2,cr3,cr4,cr5,cr6
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Depths:5,5,5,5,5,5
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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SpawnMPUnits:
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SpatialBins:
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BinSize: 4
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Shroud:
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PathFinder:
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ValidateOrder:
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MINP:
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Mine:
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Weapon: APMine
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CrushClasses: apmine,atmine
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DetonateClasses: apmine
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderSimple:
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BelowUnits:
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InvisibleToEnemy:
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Tooltip:
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Name: Anti-Personnel Mine
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Icon: jmin
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ProximityCaptor:
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Types:Mine
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MINV:
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Mine:
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Weapon: ATMine
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CrushClasses: atmine,apmine
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DetonateClasses: atmine
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderSimple:
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BelowUnits:
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InvisibleToEnemy:
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Tooltip:
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Name: Anti-Tank Mine
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Icon: jmin
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ProximityCaptor:
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Types:Mine
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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UseCashTick: yes
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LevelUpCrateAction:
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SelectionShares: 40
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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ExplodeCrateAction@nuke:
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Weapon: CrateNuke
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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SupportPowerCrateAction@parabombs:
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SelectionShares: 5
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Proxy: powerproxy.parabombs
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GiveMcvCrateAction:
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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Unit: mcv
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GiveUnitCrateAction@jeep:
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SelectionShares: 7
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Unit: jeep
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GiveUnitCrateAction@arty:
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SelectionShares: 6
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Unit: arty
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GiveUnitCrateAction@v2rl:
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SelectionShares: 6
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Unit: v2rl
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GiveUnitCrateAction@1tnk:
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SelectionShares: 5
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Unit: 1tnk
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GiveUnitCrateAction@2tnk:
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SelectionShares: 4
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Unit: 2tnk
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GiveUnitCrateAction@3tnk:
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SelectionShares: 4
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Unit: 3tnk
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GiveUnitCrateAction@4tnk:
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SelectionShares: 3
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Unit: 4tnk
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RenderSimple:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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Passenger:
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CAMERA:
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Aircraft:
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Health:
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HP:1000
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RevealsShroud:
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Range: 10
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ProximityCaptor:
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Types:Camera
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FLARE:
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Aircraft:
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Health:
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HP:1000
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RevealsShroud:
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Range: 3
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RenderFlare:
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Image: smokland
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HiddenUnderFog:
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Tooltip:
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Name: Flare
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ProximityCaptor:
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Types: Flare
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powerproxy.parabombs:
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AirstrikePower:
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Image: pbmbicon
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Description: Parabombs (Single Use)
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LongDesc: A Badger drops a load of parachuted\nbombs on your target.
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OneShot: yes
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AllowMultiple: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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FlareType: flare
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powerproxy.sonarpulse:
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SonarPulsePower:
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Image: sonricon
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Description: Sonar Pulse (Single Use)
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LongDesc: Reveals all submarines on the map for a \nshort time.
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AllowMultiple: yes
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OneShot: yes
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EndChargeSound: pulse1.aud
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SelectTargetSound: slcttgt1.aud
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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