Files
OpenRA/OpenRA.Game/Widgets/WidgetUtils.cs
2010-04-11 15:54:27 +12:00

198 lines
8.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
static class WidgetUtils
{
public static Sprite GetChromeImage(World world, string name)
{
return ChromeProvider.GetImage(Game.chrome.renderer, "chrome-" + world.LocalPlayer.Country.Race, name);
}
public static void DrawRGBA(Sprite s, float2 pos)
{
Game.chrome.rgbaRenderer.DrawSprite(s,pos,"chrome");
}
public static void DrawSHP(Sprite s, float2 pos)
{
Game.chrome.shpRenderer.DrawSprite(s,pos,"chrome");
}
public static void DrawPanel(string collection, Rectangle Bounds, Action a)
{
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
// Background
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Top + (int)ss[0].size.Y,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[8]);
// Left border
FillRectWithSprite(new Rectangle(Bounds.Left,
Bounds.Top + (int)ss[0].size.Y,
(int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[2]);
// Right border
FillRectWithSprite(new Rectangle(Bounds.Right - (int)ss[3].size.X,
Bounds.Top + (int)ss[0].size.Y,
(int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[3]);
// Top border
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Top,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
(int)ss[0].size.Y),
ss[0]);
// Bottom border
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
(int)ss[0].size.Y),
ss[1]);
DrawRGBA(ss[4], new float2(Bounds.Left, Bounds.Top));
DrawRGBA(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top));
DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y));
DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y));
if (a != null) a();
Game.chrome.rgbaRenderer.Flush();
}
public static void FillRectWithSprite(Rectangle r, Sprite s)
{
for (var x = r.Left; x < r.Right; x += (int)s.size.X)
for (var y = r.Top; y < r.Bottom; y += (int)s.size.Y)
{
var ss = s;
var left = new int2(r.Right - x, r.Bottom - y);
if (left.X < (int)s.size.X || left.Y < (int)s.size.Y)
{
Rectangle rr = new Rectangle(s.bounds.Left,s.bounds.Top,Math.Min(left.X,(int)s.size.X),Math.Min(left.Y,(int)s.size.Y));
ss = new Sprite(s.sheet,rr,s.channel);
}
DrawRGBA(ss, new float2(x, y));
}
}
public static void DrawRightTooltip(string collection, int2 tl, int2 m, int2 br, Action a)
{
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background"};
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
// Draw the background for the left part
FillRectWithSprite(new Rectangle(tl.X + (int)ss[2].size.X,
tl.Y + (int)ss[0].size.Y,
m.X + (int)ss[2].size.X - tl.X - (int)ss[2].size.X,
m.Y - (int)ss[1].size.Y - tl.Y - (int)ss[0].size.Y),
ss[8]);
// Background for the right part
FillRectWithSprite(new Rectangle(m.X + (int)ss[2].size.X,
tl.Y + (int)ss[0].size.Y,
br.X - (int)ss[3].size.X - m.X - (int)ss[2].size.X,
br.Y - (int)ss[1].size.Y - tl.Y - (int)ss[0].size.Y),
ss[8]);
// Patch the hole
FillRectWithSprite(new Rectangle(m.X,
m.Y-(int)ss[1].size.Y,
(int)ss[2].size.X,
(int)ss[1].size.Y - 1),
ss[8]);
// Top border
FillRectWithSprite(new Rectangle(tl.X + (int)ss[2].size.X,
tl.Y,
br.X - (int)ss[3].size.X - tl.X - (int)ss[2].size.X,
(int)ss[0].size.Y),
ss[0]);
// Right border
FillRectWithSprite(new Rectangle(br.X - (int)ss[3].size.X,
tl.Y + (int)ss[0].size.Y,
(int)ss[3].size.X,
br.Y - (int)ss[1].size.Y - tl.Y - (int)ss[0].size.Y),
ss[3]);
// Bottom border
FillRectWithSprite(new Rectangle(m.X + (int)ss[2].size.X,
br.Y - (int)ss[1].size.Y,
br.X - (int)ss[3].size.X - m.X - (int)ss[2].size.X,
(int)ss[1].size.Y),
ss[1]);
// Left border
FillRectWithSprite(new Rectangle(tl.X,
tl.Y + (int)ss[0].size.Y,
(int)ss[2].size.X,
m.Y - (int)ss[1].size.Y - tl.Y - (int)ss[0].size.Y),
ss[2]);
// Left-bottom border
FillRectWithSprite(new Rectangle(tl.X + (int)ss[2].size.X,
m.Y - (int)ss[1].size.Y,
m.X - (int)ss[2].size.X - tl.X,
(int)ss[1].size.Y),
ss[1]);
// Bottom-left border
FillRectWithSprite(new Rectangle(m.X,
m.Y - 1,
(int)ss[2].size.X,
br.Y - (int)ss[1].size.Y - m.Y + 1),
ss[2]);
// TL corner
DrawRGBA(ss[4], new float2(tl.X,tl.Y));
// TR corner
DrawRGBA(ss[5], new float2(br.X- (int)ss[3].size.X,tl.Y));
// LBL corner
DrawRGBA(ss[6], new float2(tl.X,m.Y - (int)ss[2].size.X));
// RBL corner
DrawRGBA(ss[6], new float2(m.X,br.Y - (int)ss[7].size.Y));
// BR corner
DrawRGBA(ss[7], new float2(br.X - (int)ss[7].size.X, br.Y - (int)ss[7].size.Y));
if (a != null) a();
Game.chrome.rgbaRenderer.Flush();
}
}
}