More batch fixes

This commit is contained in:
Paul Chote
2010-04-11 15:52:15 +12:00
parent 1646f202d5
commit f2e95d04de
2 changed files with 90 additions and 39 deletions

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.FileFormats;
using OpenRA.Support;
namespace OpenRA.Widgets.Delegates
{
public class PerfDebugDelegate : IWidgetDelegate
{
public PerfDebugDelegate()
{
var r = Chrome.rootWidget;
var perfRoot = r.GetWidget("PERF_BG");
// Perf text
var perfText = perfRoot.GetWidget<LabelWidget>("TEXT");
perfText.GetText = () => {
return "RenderFrame {0} ({2:F1} ms)\nTick {4}/ Net{1} ({3:F1} ms)".F(
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalTick);
};
perfText.IsVisible = () => {return (perfText.Visible && Game.Settings.PerfText);};
// Perf graph
var perfGraph = perfRoot.GetWidget("GRAPH");
perfGraph.IsVisible = () => {return (perfGraph.Visible && Game.Settings.PerfGraph);};
}
}
}

View File

@@ -45,50 +45,51 @@ namespace OpenRA.Widgets
public static void DrawPanel(string collection, Rectangle Bounds, Action a)
{
var r = Game.chrome.renderer;
var sr = Game.chrome.rgbaRenderer;
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
// Don't draw the background below the bottom/right borders
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height - (int)ss[1].size.Y);
for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X)
for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y)
sr.DrawSprite(ss[8], new float2(x, y), "chrome");
// Background
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Top + (int)ss[0].size.Y,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[8]);
// Left border
FillRectWithSprite(new Rectangle(Bounds.Left,
Bounds.Top + (int)ss[0].size.Y,
(int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[2]);
sr.Flush(); // because the scissor is changing
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height - (int)ss[1].size.Y);
//draw borders
for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
{
sr.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome");
sr.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome");
}
sr.Flush(); // because the scissor is changing
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height);
for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
{
sr.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome");
sr.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome");
}
sr.Flush(); // because the scissor is changing
r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
sr.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome");
sr.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
sr.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
sr.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
// Right border
FillRectWithSprite(new Rectangle(Bounds.Right - (int)ss[3].size.X,
Bounds.Top + (int)ss[0].size.Y,
(int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y),
ss[3]);
// Top border
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Top,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
(int)ss[0].size.Y),
ss[0]);
// Bottom border
FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X,
Bounds.Bottom - (int)ss[1].size.Y,
Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X,
(int)ss[0].size.Y),
ss[1]);
DrawRGBA(ss[4], new float2(Bounds.Left, Bounds.Top));
DrawRGBA(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top));
DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y));
DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y));
if (a != null) a();
sr.Flush(); // because the scissor is changing
r.Device.DisableScissor();
Game.chrome.rgbaRenderer.Flush();
}
public static void FillRectWithSprite(Rectangle r, Sprite s)
@@ -189,8 +190,8 @@ namespace OpenRA.Widgets
// BR corner
DrawRGBA(ss[7], new float2(br.X - (int)ss[7].size.X, br.Y - (int)ss[7].size.Y));
Game.chrome.rgbaRenderer.Flush();
if (a != null) a();
Game.chrome.rgbaRenderer.Flush();
}
}
}