63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Turns actor randomly when idle.")]
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class TurnOnIdleInfo : ConditionalTraitInfo, Requires<MobileInfo>
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{
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[Desc("Minimum amount of ticks the actor will wait before the turn.")]
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public readonly int MinDelay = 400;
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[Desc("Maximum amount of ticks the actor will wait before the turn.")]
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public readonly int MaxDelay = 800;
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public override object Create(ActorInitializer init) { return new TurnOnIdle(init, this); }
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}
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class TurnOnIdle : ConditionalTrait<TurnOnIdleInfo>, INotifyIdle
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{
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int currentDelay;
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int targetFacing;
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readonly Mobile mobile;
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public TurnOnIdle(ActorInitializer init, TurnOnIdleInfo info)
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: base(info)
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{
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currentDelay = init.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
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mobile = init.Self.Trait<Mobile>();
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targetFacing = mobile.Facing;
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}
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void INotifyIdle.TickIdle(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
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return;
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if (--currentDelay > 0)
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return;
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if (targetFacing == mobile.Facing)
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{
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targetFacing = self.World.SharedRandom.Next(256);
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currentDelay = self.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
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}
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mobile.Facing = Util.TickFacing(mobile.Facing, targetFacing, mobile.TurnSpeed);
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}
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}
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}
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