Add TurnOnIdle.
This commit is contained in:
committed by
abcdefg30
parent
9195356e3a
commit
f33feafd0e
1
AUTHORS
1
AUTHORS
@@ -147,6 +147,7 @@ Also thanks to:
|
||||
* Tristan Mühlbacher (MicroBit)
|
||||
* UnknownProgrammer
|
||||
* Vladimir Komarov (VrKomarov)
|
||||
* Wojciech Walaszek (Voidwalker)
|
||||
* Wuschel
|
||||
|
||||
Using GNU FreeFont distributed under the GNU GPL
|
||||
|
||||
62
OpenRA.Mods.Common/Traits/TurnOnIdle.cs
Normal file
62
OpenRA.Mods.Common/Traits/TurnOnIdle.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Turns actor randomly when idle.")]
|
||||
class TurnOnIdleInfo : ConditionalTraitInfo, Requires<MobileInfo>
|
||||
{
|
||||
[Desc("Minimum amount of ticks the actor will wait before the turn.")]
|
||||
public readonly int MinDelay = 400;
|
||||
|
||||
[Desc("Maximum amount of ticks the actor will wait before the turn.")]
|
||||
public readonly int MaxDelay = 800;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new TurnOnIdle(init, this); }
|
||||
}
|
||||
|
||||
class TurnOnIdle : ConditionalTrait<TurnOnIdleInfo>, INotifyIdle
|
||||
{
|
||||
int currentDelay;
|
||||
int targetFacing;
|
||||
readonly Mobile mobile;
|
||||
|
||||
public TurnOnIdle(ActorInitializer init, TurnOnIdleInfo info)
|
||||
: base(info)
|
||||
{
|
||||
currentDelay = init.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
|
||||
mobile = init.Self.Trait<Mobile>();
|
||||
targetFacing = mobile.Facing;
|
||||
}
|
||||
|
||||
void INotifyIdle.TickIdle(Actor self)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
|
||||
return;
|
||||
|
||||
if (--currentDelay > 0)
|
||||
return;
|
||||
|
||||
if (targetFacing == mobile.Facing)
|
||||
{
|
||||
targetFacing = self.World.SharedRandom.Next(256);
|
||||
currentDelay = self.World.SharedRandom.Next(Info.MinDelay, Info.MaxDelay);
|
||||
}
|
||||
|
||||
mobile.Facing = Util.TickFacing(mobile.Facing, targetFacing, mobile.TurnSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -556,6 +556,7 @@
|
||||
Voice: Move
|
||||
Speed: 71
|
||||
Locomotor: foot
|
||||
TurnOnIdle:
|
||||
Selectable:
|
||||
DecorationBounds: 15,23,0,-9
|
||||
Bounds: 24,24,0,-9
|
||||
|
||||
Reference in New Issue
Block a user