Files
OpenRA/OpenRa.Game/Traits/SpyPlanePower.cs

81 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly int Range = 10;
public override object Create(Actor self) { return new SpyPlanePower(self,this); }
}
class SpyPlanePower : SupportPower, IResolveOrder
{
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}
static int2 ChooseRandomEdgeCell(World w)
{
var isX = Game.SharedRandom.Next(2) == 0;
var edge = Game.SharedRandom.Next(2) == 0;
return new int2(
isX ? Game.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width)
: (edge ? w.Map.XOffset : w.Map.XOffset + w.Map.Width),
!isX ? Game.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height)
: (edge ? w.Map.YOffset : w.Map.YOffset + w.Map.Height));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SpyPlane")
{
FinishActivate();
if (order.Player == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
var enterCell = ChooseRandomEdgeCell(self.World);
var exitCell = ChooseRandomEdgeCell(self.World);
var plane = self.World.CreateActor("U2", enterCell, self.Owner);
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
plane.QueueActivity(new CallFunc(
() => Owner.Shroud.Explore(Owner.World, order.TargetLocation,
(Info as SpyPlanePowerInfo).Range)));
plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell)));
plane.QueueActivity(new RemoveSelf());
}
}
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("SpyPlane", Game.world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) {}
public void Render(World world) {}
public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; }
}
}
}