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f425cbe0a4d9a1c730866a8caa649edf374485bc
OpenRA/OpenRA.Mods.Common/Traits/Buildings
History
reaperrr 8533debc44 Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
..
BaseBuilding.cs
…
BaseProvider.cs
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Bridge.cs
Improve the exception message when a Bridge's DemolishWeapon cannot be found
2017-07-29 22:26:30 +02:00
BridgeHut.cs
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BridgePlaceholder.cs
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Building.cs
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
BuildingInfluence.cs
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
BuildingUtils.cs
Game no longer crashes if no ResourceLayer is used.
2017-10-06 21:57:57 +02:00
Exit.cs
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FreeActor.cs
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FreeActorWithDelivery.cs
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Gate.cs
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
GroundLevelBridge.cs
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
LegacyBridgeHut.cs
…
LineBuild.cs
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
LineBuildNode.cs
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PrimaryBuilding.cs
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RallyPoint.cs
Require explicit INotifyCreated
2017-09-28 13:14:08 +02:00
Refinery.cs
Removed dead WSB from Refinery trait
2017-09-09 11:15:31 +01:00
RepairableBuilding.cs
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
RepairsUnits.cs
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
Reservable.cs
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